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  • Home » mage

    Arcane Mage Glyphs since Patch 4.0.1

    Posted on Oct 27, 2010 by: Jason Zimmerman
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    Arcane Mage Glyphs 4.0.1

    I originally wrote my article about Arcane Mage spec and glyphs for patch 4.0.1 right as the patch was coming out and used play time in the the Cataclysm Beta as well as sites like for reference.

    Unfortunately since then Patch 4.0.1 went live and Mage glyphs are a complete and utter mess in the live game. Therefore I decided to go back and revisit glyphing specifically for Arcane Mages and try to give you something to work with until they get this fixed or Cataclysm is released, whichever comes first. My bet is that this will be fixed on December 7th.

    Prime Glyphs

    Glyph of Arcane Blast
    Yes, that’s it. That is currently the only available Arcane specific Prime glyph in the game right now. Just leave the other two spots empty because you’ll never use any of the frost or fire spells.

    Major Glyphs

    Glyph of Arcane Missiles
    Glyph of Arcane Power
    Glyph of Molten Armor

    Originally I had been using Major glyphs like Glyph of Evocation because there were mostly utility glyphs in the Major slot. Now in the current broken state of glyphs I say go with these three for your best options.

    I chose these Major Glyphs for two reasons:

    1.) Your rotation will most likely be:

    Arcane Power > Arcane Missiles (when procs) > Arcane Power

    You may or may not feel like mixing in Arcane Barrage after an Arcane Missiles proc. I usually don’t use Arcane Barrage often enough to warrant using the glyph.

    2.) Glyph of Molten Armor is supposed to be a Prime Glyph and will be moved once Cataclysm is released unless glyphs are fixed before that. Also, the plan is for Fire Mages to use Molten Armor and Arcane Mages to use Mage Armor. Therefore take advantage of the situation and the increased critical strike and use Molten Armor instead of Mage Armor for the time being and continue to glyph for it. Molten Armor provides 3% increased critical strike, the Glyph provides 2% critical strike making this a 5% increase in critical strike chance.

    Minor Glyphs:

    Anything. Take your pick because none of these will make or break you and are completely optional.



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    • Anonymous

      Hurm. Who wants to run some Heroics on Lightbringer to test this theorycrafting?

    • Cersia2

      I have to agree that I’m throughly disgusted that most of the glyphs for the Arcane mage is garbage now.

    • Joaocarpio

      actually there is a mage armor glyph 20% more mana

    • Superjesusknows

      do u even play a mage? the glyph of arcane power is garbage. oh wow making a 15 second cooldown spell have no GCD is useful why? keep in mind arcane power lasts 20 seconds.

    • superjesusDOESNTknow

      Do you even play a mage? The fact you can pop your mirror images alongside your arcane power (and activate your mana shield for incanters buff from incoming dmg if you’re so inclined) all at the same time without the loss of a GCD- and then go immediately into casting your primary nuke makes this highly useful. It makes life easier on so many levels- macro it and press it every 90 seconds then revert to your main nuke. So while your fumbling over your buttons and loosing damage by popping things separately just remember, you totally play a mage! Pfft, back to school kiddo.