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Guilds to Have a Hardcap of 600 Members

Posted on Oct 5, 2010 by: Jacob "Modem"
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warcraft cataclysm guild cap 600 members
That’s right. Posted just minutes ago. Guilds will not be allowed to invite members after 600. Guilds with current memberships higher than that will still be intact but will not be able to invite new members until they drop themselves below 600.

Let the fallout begin. If you’re a part of a large guild, it’s about to get scary for you.

Here is the full post from Mumper:

“We will be introducing a new, hard cap of 600 members in a single guild for Cataclysm. This function will go live with patch 4.0.1 and is already live on the beta and PTR’s.

As most of you already know, we have supported a soft cap of 500 members in a guild since World of Warcraft launched. We have allowed guilds to exceed the 500 limit up until now since being in a guild really just amounted to ranks and chat channels. With the advent of the new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level.

The new cap of 600 members is fully supported in the new guild system and that means that everyone will be visible in the ui and able to contribute to all guild functions like experience and reputation gain. We have pulled a large number of statistics to get to the 600 member cap for guilds and we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft.

The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap.”

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  • Arrowtipz

    Eh for me thats not a big deal, never been in a hug guild, never really wanted too, It just aint my style.

  • http://wowphiles.com Jason Zimmerman

    I don’t know what surprised me more: to see that Blizzard imposed this hard cap on guilds or that Modem actually made a blog post for the first time in 6 months.

    But in all seriousness, I can see why Blizzard did it–they are tired of large guilds breaking the game and I’m sure large guilds become somewhat of a resource hog for their systems. It’s sad for the guilds who are above the limit right now because they can no longer add new members and this causes a bit of a dilemma.

    Do large guilds break up and form subguilds or do they forcefully remove alts and only allow players to have 1 or 2 characters in the guild? Either way, large guilds are definitely at a crossroads now and are going to have to make some tough decisions regarding their members.