Resto Shaman Spec for Patch 4.0.1
I’m continuing my series of class spec guides, following my Protection Paladin and Arcane Mage posts, with the Restoration Shaman. Resto Shaman was my first main in World of Warcraft so I decided to give them back some love.
My colleague and Podcast Co-Host Modem might disagree with some of my selections here–especially since he has been playing a Resto Shaman full time–but this is the build that I would personally go with. There is definitely some room for flexibility in the Resto Shaman spec allowing you to focus on some utility type talents that you might prefer.
Below is my Shaman Restoration 4.0.1 Spec
I’m going to highlight some of the talents that I believe are open to personal selection and debate.
Ancestral Resolve – I selected it, but I’m not convinced this is worth the talent points in PvE
Focused Insight – This talent is an interesting one. The potential of lowering mana costs of healing spells by casting a shock spell intrigues me.
Soothing Rains – I wanted to take this talent but opted not to. However, there may a lot of benefit from the extra passive healing of Healing Stream Totem or the healing from Healing Rain.
Cleansing Waters – An interesting utility type talent. Not sure yet of its neccessity.
Telluric Currents – I just don’t know how reasonable it is to cast a lightning bolt when you are healing in dungeons or raids in Cataclysm. Take it for easy-mode Wrath heroics.
Talents which I avoid:
Totemic Focus – This may be situational, but has always felt like a waste of talent points.
Nature’s Guardian – Over the years this talent never proved to me that it was worth spending the points in for PvE.
Elemental & Enhancement Trees:
Acuity – I opted to put two points in this now because Healing Crit is dropping by roughly 4-5%. This will restore some of that.
Improved Shields – I can’t pass up on additional mana restored from Water Shield.
These three glyphs appear to be the most effective Prime Glyphs for Resto Shaman going into Cataclysm.
Major glyphs are typically your utility glyphs, but these three all affect healing and therefore I believe should all be taken.
Minor glyphs are still mostly up to player preference but I chose some because I don’t like carrying extra reagents.