Cataclysm Heroic Difficulty: The Player Rage Continues
The discussions, conversations, and flat out raging over Cataclysm heroics continues on forums, twitter accounts and all across the internet. This is a topic that I’m going to touch on some more in the next episode of the podcast, but since it is on my mind, I thought I’d write a little about it.
The majority of what I’ve been seeing are players who are upset because dungeons and heroics are so hard right now that they can’t even finish them without the group breaking up. There are also people complaining that they are too easy and a faceroll already and Blizzard sucks for not making them hard. These players however, are a minority and in all honesty, I think they are just saying that to make themselves look zomgl33t.
So let’s focus on the issue of the dungeons being too hard. Some things players are saying:
- The group wiped once and disbanded
- Someone said they had never been in a certain dungeon and the group disbanded.
- Someone said they had never done the heroic version before and the group disbanded.
- Heroic runs are taking three hours and no one has time for that.
- Healers suck.
- Tanks are egomaniacs.
- DPS are morons.
That list could probably go on for several pages but I’ll spare you, and myself, the pain of that. But what I do want to talk about are my thoughts on all of this.
I ran many 5 player pugs for various dungeons in Classic Wow and including 10-player pugs for Upper Black Rock Spire. I ran many heroic pugs in both Burning Crusade and Wrath. What I’m saying is that I’ve done a lot of pugging over the years and I’ve run a lot of dungeons.
Do I think the current content is too hard? No, I don’t.
Do I think the current content is unfair to casual players? No, I don’t.
Do I think a high percentage of players are more spoiled, impatient, and lazy (not necessarily all 3 simultaneously) than before? Yes, I do.
First, the question of the content being too hard. I don’t believe requiring that players pay attention to kill orders, fight mechanics and movement equate to a dungeon being too hard. If dungeons were so easy at the beginning of an expansion for players in quest greens and blues that we could burn through them with no regard for mechanics, then why should Blizzard even take the time to develop and implement any mechanics?
They might as well just give us the gear for free. Or better yet, they might as well not even require that we even play the game. They could just send us a badge in the mail that says, “Congrats, you beat World of Warcraft! Your players are all the highest level with the highest gear and the most money, so don’t please don’t worry about spending time doing it yourself. We’ve taken care of all the details for you.”
Let’s move on to the issue of the heroic difficulty being too much for casual players and not fun for casual players. I’ve been a casual player who had very little time to play. I’ve also been someone who spent a lot of time playing. Currently, I’m somewhere in between. I’m also fortunate to have a fantastic guild right now. But in the past I haven’t been so lucky.
In my experience, the difficulty of the current dungeons is not harder than what we have had in the past. I don’t think the difficulty is at an unfair level. I think it is challenging right now, and challenges pose problems for some groups and also for casual players.
This message is for casual players: I understand that spending the limited amount of time that you have trying to find a group only for it to quickly fail sucks. I get that. The reason I left a PvP server was because spending the limited time I had to play getting ganked was not fun for me.
But I think your anger and frustration should not be aimed at Blizzard for making things too hard. I think it should be aimed at players who have gotten lazy and want things handed to them on a platter. It should be aimed at the give-up artists who are too fragile to deal with challenging dungeons.
If you are someone who is forced to pug dungeons for whatever reason, there are a few things that you can do to help your situation:
A) Find a better guild. Yes, this isn’t always doable and might not be the solution for everyone. But there are good guilds out there. I know this firsthand. If the guild you are in doesn’t fit your schedule or your needs, sometimes you have to make the tough choice to leave. Even if it means leaving behind some people that you like. I wish I had done that during Burning Crusade.
B) Form groups on your own server rather than the dungeon finder tool. Use the looking for group channel, or even use trade chat if you have to. Forming a group of people on your own server will yield a higher percentage of success than a group of strangers from all servers. You can still queue for a random dungeon once your group forms and complete the daily dungeons.
My final message on the issue of players being spoiled and lazy is this: stop expecting to run heroics in crap gear like it’s Utgarde Pinnacle and you are in all iLevel 264 gear. Those days are gone. At least temporarily.
Show some respect for fellow players and don’t leave a group at the first sign of trouble. If you know the dungeon and the boss fights well, offer help and advice to your group rather than giving up and finding a new group. Stop being part of the problem and start being part of the solution. Yes, that is a cliche, but guess what? It’s the only way we are going to have successful groups again…at least until Patch 4.3 when we are all spoiled and facerolling dungeons again.
The things that are going to get us through this period are communication and respect. Show some respect for other people and communicate with them. These two simple tasks will be the difference between failure and success.