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	<title>WoWphiles:  World of Warcraft WoW Blog &#38; Podcast giving you WoW News, tips, strategies, lore and more. &#187; Druid</title>
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	<itunes:author>WoWphiles:  World of Warcraft WoW Blog &amp; Podcast giving you WoW News, tips, strategies, lore and more.</itunes:author>
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		<title>WoWphiles:  World of Warcraft WoW Blog &amp; Podcast giving you WoW News, tips, strategies, lore and more. &#187; Druid</title>
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		<title>Icesnake&#8217;s Add-on Emporium #36: Druid Add-ons</title>
		<link>http://wowphiles.com/2010/11/icesnakes-add-on-emporium-36-druid-add-ons/</link>
		<comments>http://wowphiles.com/2010/11/icesnakes-add-on-emporium-36-druid-add-ons/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 14:48:37 +0000</pubDate>
		<dc:creator>Icesnake</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Icesnake]]></category>
		<category><![CDATA[addons for patch 4.0.1]]></category>
		<category><![CDATA[Druid add-ons 4.0.1]]></category>

		<guid isPermaLink="false">http://wowphiles.com/?p=6048</guid>
		<description><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/11/cat-druid.jpg"></a>
<strong>Segment 36: Add-ons for Druids</strong></p>
<p>This week we&#8217;ll take a look at add-ons meant specifically for that most versatile of classes, the druids. You really need to look at the blog to get the full benefit of this segment; everything I talk about here is linked in the blog. Be sure, before you try out any add-on, that it has been updated to at least WoW version 4.0.1</p>
<p>Any discussion of druid add-ons must&#8230;</p>


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			<content:encoded><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/11/cat-druid.jpg"><img src="http://wowphiles.com/wp-content/uploads/2010/11/cat-druid.jpg" alt="" width="573" height="192" class="alignnone size-full wp-image-6057" /></a><br />
<strong>Segment 36: Add-ons for Druids</strong></p>
<p>This week we&#8217;ll take a look at add-ons meant specifically for that most versatile of classes, the druids. You really need to look at the blog to get the full benefit of this segment; everything I talk about here is linked in the blog. Be sure, before you try out any add-on, that it has been updated to at least WoW version 4.0.1</p>
<p>Any discussion of druid add-ons must start with the Blizzard official forums, where we find <a href="http://forums.worldofwarcraft.com/thread.html;jsessionid=D8A34F1A8A9381830D38DE64F088BD5E?topicId=84368748&amp;sid=1">the Druid UI Guide</a>. The Guide includes generic raiding add-ons as well as druid-specific mods. </p>
<p>Also we have the venerable <a href="http://wow.allakhazam.com/wiki/recommended_druid_addons_(wow)">Allakhazam&#8217;s recommended druid addons</a>. You will again find general raiding and party add-ons here.</p>
<p>Next up, <a href="http://wow.curse.com/downloads/wow-addons/details/fbn.aspx">Feral by Night</a> for feral druids only.</p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/facemauler.aspx">Face Mauler Zwei</a> is in progress, a spell and ability recommendation add-on for feral cat druids while soloing. </p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/badkitty.aspx">BadKitty</a> is a debuff tracker.</p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/dottracker.aspx">DotTracker</a> tracks damage over time spells and reminds you to renew them.</p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/destruction-dummies.aspx">Destruction for Dummies</a> suggests the next spell to cast.</p>
<p>Finally <a href="http://www.wowinterface.com/downloads/info18357-OpthimusDruidworksforallclassesHealDPSUI1920x10804.0.1Ready.html">Opthimus Druid UI</a> is a complete widescreen UI package for resto and feral druids.</p>
<p>Remember to try out your add-ons on the target dummies before going into a group  situation! As with every class, druid add-ons are subject to errors that could be embarrassing when you&#8217;re facing a boss.</p>
<p>Next week, we will look at Hunter add-ons. See you then!</p>
<p>Music for this segment is from <a href="http://freeplaymusic.com/search/category_search.php?t=v&amp;i=1284">FreePlayMusic.com</a> and is entitled &#8220;Nature&#8221; by Tillman Sillescu.</p>
<p><a href='http://wowphiles.com/wp-content/uploads/2010/11/Druids.mp3'>Download the MP3</a></p>


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		<title>Icesnake’s Add-on Emporium, Segment #27: Healbot Continued</title>
		<link>http://wowphiles.com/2010/08/icesnakes-add-on-emporium-segment-27-healbot-continued/</link>
		<comments>http://wowphiles.com/2010/08/icesnakes-add-on-emporium-segment-27-healbot-continued/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 01:26:20 +0000</pubDate>
		<dc:creator>Icesnake</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Icesnake]]></category>
		<category><![CDATA[Paladins]]></category>
		<category><![CDATA[Priests]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://wowphiles.com/?p=5144</guid>
		<description><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/08/spirithealer.jpg"></a>
Back in the <a href="http://wowphiles.com/2010/06/icesnakes-add-on-emporium-segment-4-grid/">Emporium Segment number 4</a>, I covered Grid as the must-have add-on for healers. A couple of comments (which have been lost due to the server change) invited me to look at Healbot as an alternative, and I must say I am impressed. Most impressed! I am actually reviewing Healbot Continued, the successor to the original Healbot. I&#8217;ll refer to it as &#8220;Healbot&#8221; to save my voice, and a few million&#8230;</p>


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			<content:encoded><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/08/spirithealer.jpg"><img src="http://wowphiles.com/wp-content/uploads/2010/08/spirithealer.jpg" alt="Healer is fail." width="544" height="279" class="alignnone size-full wp-image-5197" /></a><br />
Back in the <a href="http://wowphiles.com/2010/06/icesnakes-add-on-emporium-segment-4-grid/">Emporium Segment number 4</a>, I covered Grid as the must-have add-on for healers. A couple of comments (which have been lost due to the server change) invited me to look at Healbot as an alternative, and I must say I am impressed. Most impressed! I am actually reviewing Healbot Continued, the successor to the original Healbot. I&#8217;ll refer to it as &#8220;Healbot&#8221; to save my voice, and a few million innocent electrons.</p>
<p>Healbot is now the essential tool for raid healers. It allows up to 60 keyboard-mouse combinations to simplify casting; these combinations can include usable items, such as scrolls, potions, trickets, etc., and existing macros. Healbot can also track aggro, buffs, and debuffs, and perform many other functions, including synchronizing incoming heals with other raid or party healers. Healbot can also be used out of combat with the &#8220;SmartCast&#8221; option, to rez, decurse, buff, heal, or perform a user-defined action. Even more functions are listed on Healbot&#8217;s Web page.</p>
<p>Healbot integrates with both Fubar and Titanpanel; optional plugins for both are included.</p>
<p>You can get Healbot Continued through <a href="http://wowmatrix.com/">Wowmatrix</a>, from <a href="http://www.wowinterface.com/downloads/info6096-HealBotcontinued.html">Wowinterface</a>, or from <a href="http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx">Curse</a>. The author&#8217;s page with forums, news, and tutorials can be found at <a href="http://look4me.endoftheinternet.org/healbot/">http://look4me.endoftheinternet.org/healbot/</a></p>
<p>Music for this episode is provided by <a href="http://freeplaymusic.com/">FreePlayMusic.com</a> and is entitled &#8220;Universe&#8221; by Paul Andrews.</p>
<p><a href='http://wowphiles.com/wp-content/uploads/2010/08/Healbot.mp3'>Download the MP3</a></p>


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		<title>Icesnake&#8217;s Add-on Emporium Segment #4: Grid</title>
		<link>http://wowphiles.com/2010/06/icesnakes-add-on-emporium-segment-4-grid/</link>
		<comments>http://wowphiles.com/2010/06/icesnakes-add-on-emporium-segment-4-grid/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 18:47:34 +0000</pubDate>
		<dc:creator>Icesnake</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[Icesnake]]></category>
		<category><![CDATA[Priests]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[Addons]]></category>
		<category><![CDATA[Raid]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://wowphiles.com/?p=4815</guid>
		<description><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/06/grid.jpg"></a>
This week we&#8217;re going to take a look at a simple yet powerful aid for healers, called Grid. I will also mention a few enhancements to Grid, and a link to a tutorial on how to get the most out of Grid.</p>
<p>Grid is an essential tool for healers. Anyone who has been in a raid knows that, many times, there is way too much going on during a fight to look at the&#8230;</p>


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			<content:encoded><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/06/grid.jpg"><img src="http://wowphiles.com/wp-content/uploads/2010/06/grid.jpg" alt="" width="548" height="186" class="alignnone size-full wp-image-4816" /></a><br />
This week we&#8217;re going to take a look at a simple yet powerful aid for healers, called Grid. I will also mention a few enhancements to Grid, and a link to a tutorial on how to get the most out of Grid.</p>
<p>Grid is an essential tool for healers. Anyone who has been in a raid knows that, many times, there is way too much going on during a fight to look at the standard raid array to see who needs healing, who has a HoT on them, who needs a new HoT, and so on. Grid gives you exactly what the name says &#8211; a grid of party or raid members, showing their health status. The grid is clickable and allows you as the healer to quickly target the player who needs your attention right now. As with Decursive, Grid can make the second or two difference between a successful fight, and a wipe. One point I would make is that you will almost certainly want to change the default font size for text within the squares of the Grid; it&#8217;s easy, and it will make it much easier to read what&#8217;s actually printed.</p>
<p>Enhancements:</p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/grid-status-lifebloom.aspx">GridStatusLifebloom</a> shows the Lifebloom counter, colored by the number of stacks on your target.</p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/grid-status-hots.aspx">GridStatusHots</a> shows your other HoT counters, colored by time remaining.</p>
<p><a href="http://wow.curse.com/downloads/wow-addons/details/gridindicatorcornertext.aspx">GridIndicatorCornerText</a> allows you to add counters to the corners of your Grid squares.</p>
<p>Keeva has done a very nice tutorial on getting the most out of Grid, including a couple of enhancements. Follow the link below.</p>
<p>Music for this segment was furnished by <a href="http://www.artistdirect.com/nad/window/media/page/listen/0,,6062644,00.html">ArtistDirect.com</a> and is titled &#8220;15 to 20&#8243; by The Phenomenal Handclap Band.</p>
<p>Download Grid from <a href="http://wow.curse.com/downloads/wow-addons/details/grid.aspx">Curse</a> or <a href="http://www.wowinterface.com/downloads/info5747">Wowinterface</a></p>
<p>Enhancements are linked from the <a href="http://treebarkjacket.blogspot.com/2009/01/how-to-grid-hot-tracking.html">tutorial by Keeva</a>. </p>
<p><a href='http://wowphiles.com/wp-content/uploads/2010/06/Grid1.mp3'>Download the MP3</a></p>


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		<title>New Druid Forms: Color Charts</title>
		<link>http://wowphiles.com/2009/07/new-druid-forms-color-charts/</link>
		<comments>http://wowphiles.com/2009/07/new-druid-forms-color-charts/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:36:55 +0000</pubDate>
		<dc:creator>Psynister</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[Psynister]]></category>

		<guid isPermaLink="false">http://psynister.wordpress.com/?p=460</guid>
		<description><![CDATA[We have some further detail on which hair/skin colors will result in which forms for the druids in the upcoming patch. With the possible exception of the change to shaman totems, this is really the 3.2 change that I am most looking forward to. This change is completely full of win on an epic scale. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#38;blog=7254860&#38;post=460&#38;subd=psynister&#38;ref=&#38;feed=1" />


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			<content:encoded><![CDATA[<div class='snap_preview'>
<p>We have some further detail on which hair/skin colors will result in which forms for the druids in the upcoming patch. With the possible exception of the change to shaman totems, this is really the 3.2 change that I am most looking forward to. This change is completely full of win on an epic scale. </p>
<p>The source of this information is <a href="http://epicwins.com/official-wow-news/how-to-get-the-new-wow-druid-forms-when-3-2-goes-live/">EpicWins.com</a>. You can check the link there for information on where to find your nearest barbers to getting the job done.</p>
<p>Also, here are some links to the image charts you can use to determine which changes you need to make for the form that best suits your taste. Clicking the image will direct you back to EpicWins&#8217;s website.</p>
<p><b><u>Male Tauren</u></b><br />
<a href="http://www.epicwins.com/uploaded/tauren/Male%20Tauren%20Chart%20Full.jpg"><img src="http://www.epicwins.com/uploaded/tauren/Male%20Tauren%20Chart%20Full.jpg" height="460" width="500"></a><br />
</br></br><br />
<b><u>Female Tauren</u></b><br />
<a href="http://www.epicwins.com/uploaded/tauren/Female%20Tauren%20Chart%20Full.jpg"><img src="http://www.epicwins.com/uploaded/tauren/Female%20Tauren%20Chart%20Full.jpg" height="420" width="500"></a><br />
</br></br><br />
<b><u>Night Elf</u></b><br />
<a href="http://www.epicwins.com/uploaded/tauren/Night%20Elf%20Druid%20Chart.jpg"><img src="http://www.epicwins.com/uploaded/tauren/Night%20Elf%20Druid%20Chart.jpg" height="350" width="500"></a></p>
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		<title>Druid Leveling: 1-20 (Balance)</title>
		<link>http://wowphiles.com/2009/07/druid-leveling-1-20-balance/</link>
		<comments>http://wowphiles.com/2009/07/druid-leveling-1-20-balance/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 13:32:40 +0000</pubDate>
		<dc:creator>Psynister</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[Leveling Tips]]></category>
		<category><![CDATA[Psynister]]></category>

		<guid isPermaLink="false">http://psynister.wordpress.com/?p=338</guid>
		<description><![CDATA[[Update: One thing that I didn't mention in this guide is that even though you can train Aquatic Form from your trainer now instead of having to do the quest for it, I STRONGLY suggest that you do the quest anyway. You receive the Aquarius Belt for completing the quest which has some excellent stats [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#38;blog=7254860&#38;post=338&#38;subd=psynister&#38;ref=&#38;feed=1" />


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			<content:encoded><![CDATA[<div class='snap_preview'>
<p><b>[<font color="Red">Update:</font> One thing that I didn't mention in this guide is that even though you can train Aquatic Form from your trainer now instead of having to do the quest for it, I <u>STRONGLY</u> suggest that you do the quest anyway. You receive the <a>Aquarius Belt</a> for completing the quest which has some excellent stats on it. </p>
<p>The best part about the belt though is that it has a Use effect that heals you instantly, and only has a 5 minute cooldown. That means you aren't having to waste mana on heals as often, and since it does not break your druid forms you can heal while running around in a Feral Spec without having to drop out and then back into form. </p>
<p>I will add more detail on this in the next post, but for now I am updating this one to include this information at the top so that new or repeat viewers do not miss out on this excellent quest reward.]</b></p>
<p>Leveling a druid can be a hard thing for a lot of people to do. The leveling gets easier when you hit 20, but getting through those teens is where most people delete their character instead of pushing through it. </p>
<p>Similar to the priest, this is the third time I have tried to level a druid. The first one was deleted at level 12, the second I got up to level 24 and though I did not delete the character I never bothered playing it again either. The mistake that most people make, myself included until now, when leveling their druid through their teens is switching over to Bear Form at level 10. To be as honest as I can here, <b>Bear Form sucks</b>. It does get better, but when you get it it sucks. You will have much more success sticking to spell casting than you will being a bear during your teens.</p>
<p><font color="Green"><b><u>Important Spells </u></b></font><br />
If you&#8217;re just getting started with a druid, take note of these icons and remember them. These are the primary spells that are going to get you to level 20. There are three others worth mentioning as well, but these are the icons to remember.</p>
<p><img src="http://i698.photobucket.com/albums/vv348/LordPsynister/spells.jpg"></p>
<p>The two on top are your buff spells (Mark of the Wild, Thorns), the two in the middle are your damage spells (Wrath, Moonfire), and the two on the bottom are your utility spells (Rejuvenation, Entangling Roots). I will be discussing these spells in depth down below. These aren&#8217;t the only spells you will use, as you do/will have two more healing spells as well as a resurrection spell, and another buff/utility spell (Nature&#8217;s Grasp, mentioned below). But those six spells are most of what you will be casting.</p>
<p><font color="Green"><b><u>Leveling 1-6: Starting Zone</u></b></font></p>
<p><b><u>Rotation Option 1:</u></b> Wrath, Wrath, Attack/Wrath<br />
<b><u>Rotation Option 2:</u></b> Wrath, Moonfire, Wrath/Attack<br />
<b><u>Explanation:</u></b> At this level Moonfire is a huge mana-sink and most mobs will be dead long before its full damage can take place. I suggest you save your mana and your time and stick with option 1. If you do cast Moonfire, then make sure you cast it either to pull or immediately after you pull to get the most out of its use.</p>
<p>As with all classes that I level, I prefer to go and grind mobs as soon as I log in with the character until I reach level 2. I don&#8217;t accept quests or do anything else, I just go kill things until I gain a level. There are a couple of reasons why I do this. First, the trash that drops from those first 8-10 mobs that you need to kill to reach level 2 will sell for enough to pay for your first ability and give you some spare copper as well. All characters have a spell that they can train at level 1, they just don&#8217;t start with the cash to do it with. Second, this helps you to reach level 6 by the time you finish your starting zone to help maximize your experience gained from turning in quests. </p>
<p>During your first six levels there are not a whole lot of options open to you. You start out with only Wrath and your Auto-Attack for damage, and that&#8217;s pretty much what you will be using for most of your leveling. You do get Moonfire at level 1 if you can pay for the training, but it&#8217;s high mana cost is significantly higher than Wrath so try to focus on Wrath so that you can minimize your downtime.</p>
<p>You also start off with one of your buff spells, <b>Mark of the Wild</b>. The main reason I prefer to use it is because of the bonus it gives to your stats. The armor bonus doesn&#8217;t matter much to me, but I do enjoy more health/mana.</p>
<p>Most mobs will die with just a couple of Wrath casts plus an attack or two. Some mobs might take three <b>Wraths</b> to take down instead, and that&#8217;s fine too. In early levels I tend to rotate between killing a mob with Wrath x3, then killing another 1-2 mobs by doing Wrath x2 followed by attacks, and then repeating that cycle. Since the chances of you dying in your starting area are fairly small, I use my health as another resource while leveling. I don&#8217;t mind letting something beat on me for a few seconds for the sake of conserving mana for the next fight. When both my health and my mana are low, that&#8217;s when I sit down to eat and drink. </p>
<p>When you get to the quests in your starting zone that has you facing mobs that are hostile (Red bars instead of Yellow), then you can go ahead and add <b>Moonfire</b> into your rotation if you&#8217;d like. Personally, I try to only use it in my starting zones when a mob with low health runs away from me or when I know that killing that mob is going to give me a level. Because Moonfire is an instant cast that does deal some damage right away, I do use it when my health gets dangerously low and I need to finish the mob off quickly. That way I don&#8217;t have to die, and the mob goes down faster so I can eat/drink sooner. </p>
<p>At level 4 you receive your first Heal over Time (HoT) spell, <b>Rejuvenation</b>. This is my preferred method of keeping my health up while leveling. A lot of people suggest casting it on yourself right before you start combat, I personally just use it whenever I feel a need to do so. Since casting spells is going to be your fastest method of killing mobs right now I would at least wait to cast it until after a mob has already started to attack you in melee. Generally, I cast it after I kill my current target or on my way to my next target. If I start to drop below 50% health while fighting mobs I will cast it then as well, but that doesn&#8217;t happen very often in the starting area.</p>
<p><font color="Green"><b><u>Leveling 6-12: Surrounding Map </u></b></font></p>
<p><b><u>Rotation Option 1:</u></b> Wrath, Entangling Roots, Wrath, Attack/Wrath<br />
<b><u>Rotation Option 2:</u></b> Wrath, Moonfire, Entangling Roots, Wrath/Attack<br />
<b><u>Explanation:</u></b> You don&#8217;t get Entangling Roots until level 8, but when you do you start to get a lot more control over combat.</p>
<p>At level 6 you get your second buff spell, <b>Thorns</b>. This spell is going to deal damage to every mob that attacks you. It&#8217;s basically free damage for the price of getting beat up. And since you&#8217;re going to get beat on anyway, you might as well get paid for it with the blood of your enemies. Thorns only lasts for 10 minutes, and I honestly forget to refresh the thing all the time. It&#8217;s damage isn&#8217;t great, but every little bit helps. </p>
<p>Until level 8 you will play just like you did from levels 1-6, sticking to Wrath as your primary source of damage. </p>
<p>At level 8 you get one of your key spells, <b>Entangling Roots</b>. It&#8217;s both an offensive spell and a defensive spell all wrapped up into one. The damage it deals isn&#8217;t significant, but it is there as a nice little added bonus. The reason for using this spell though is that it snares the target and prevents them from moving. So you can pull the target with Wrath, snare them with ER, and then Wrath them 1-2 more times to finish them off. </p>
<p>I still hold back on casting Moonfire at this stage because of its mana cost, but if you do decide that you enjoy using it, try to cast it before Entangling Roots. ER breaks after its duration has expired, or after the target has taken a certain amount of damage. Since Moonfire does damage when it hits, it&#8217;s better for that initial damage to happen before ER rather than after so that your roots don&#8217;t break early.</p>
<p>At level 10 you get one of those spells I mentioned up at the top that I did not include in the picture. The spell is called <b>Nature&#8217;s Grasp</b>, and what it does is it casts Entangling Roots for you on the first mob that hits you after you&#8217;ve cast it. The spell lasts for 45 seconds and has a 1 minute cooldown on it. The best thing about the spell though is that it has no mana cost. It&#8217;s great for use as crowd control in case a hostile mob comes up behind you while you&#8217;re fighting another one, or even as just a part of your regular fighting methods. Cast this, Wrath the target twice, and when they hit you they&#8217;re stuck. Then you just run away a few steps and turn around to throw another Wrath in their face. It&#8217;s an excellent spell, and I use it frequently.</p>
<p>Nature&#8217;s Grasp is also a great tool to use when facing fast-moving mobs, like Raptors, who can close into melee range faster than you can get off your second Wrath. Those are the mobs that I usually use Moonfire against as well to help me take them out sooner.</p>
<p><font color="Green"><b><u>Leveling 12-20: Secondary Zone</u></b></font></p>
<p><b><u>Rotation Option 1:</u></b> Wrath, Moonfire, Entangling Roots, Wrath, Wrath, Attack<br />
<b><u>Rotation Option 2:</u></b> Nature&#8217;s Grasp, Wrath, Moonfire, Wrath, Entangling Roots, Wrath<br />
<b><u>Explanation:</u></b> By now you should have a good enough mana pool that you can throw Moonfire into the mix. Entangling Roots should be part of your rotation now to save yourself from spending mana on healing spells as much, and saves you from having to look for Stamina on your gear as much.</p>
<p>Since I prefer playing Horde, the Barrens is the location of choice for leveling during your teens. Now, most of my toons I prefer to level up elsewhere, but some of your druid quests actually require you to be in the Barrens to do them, so I&#8217;d rather just stick to one place. </p>
<p>Barrens is an excellent zone for professions such as Skinning and Herbalism, and it&#8217;s pretty decent for leveling your Mining as well. The main reason to level here though, other than the druid quests, is that there are so many quests in the zone and they are all pretty well bundled up in the same areas so that you can easily do several of them at once. </p>
<p>You don&#8217;t really get any new spells in these levels to help you go any faster, but you do get more mana which allows you to be a bit more controlling in how combat plays out. Start off with <b>Wrath</b>, hit them with <b>Moonfire</b>, and then <b>Entangling Roots</b> to keep them in place. Entangling Roots will deal damage to them while it holds and Moonfire will continue to tick away their health as well. If the mob has closed in enough to hit you with melee attacks, then back up right after you root them, otherwise I suggest you just stay where you are and throw another Wrath at them. If they still have a lot of hit points left, then continue Wraths until they drop into melee range and then pummel them to finish them off.</p>
<p>If you have plenty of mana to spare and don&#8217;t mind a little extra downtime, then you can also go with a full Root &#8216;n Nuke style of switching between damaging spells and snares. I would suggest using <b>Nature&#8217;s Grasp</b> first since it does not have a mana cost, and then pulling with <b>Wrath</b>. As soon as Wrath is cast follow it up with a <b>Moonfire</b>. You have two options at that point, you can either run directly into the mob to get them to attack and trigger your Nature&#8217;s Grasp, or you can stay where you are and let them come to you while you nuke them with another Wrath. I generally run to the mob to get NG to proc and keep on running &#8220;through&#8221; the mob and turning around on the other side to hit them with another Wrath. Once they are snared follow with another Wrath and then cast Entangling Roots on them to root them again. Go back to either casting more Wrath nukes, refreshing your Moonfire, or just letting the damage ticks from ER and Moonfire kill them off for you. </p>
<p>When doing Root &#8216;n Nuke you have to judge for yourself how many times you need to root and how many times you need to nuke. The only time I have ever needed to root more than twice was when one of them missed. Most of the time I don&#8217;t actually need to root a second time and instead will just nuke them again to bring them down. Very few mobs here should take more than 3 Wrath spells and a Moonfire to bring them down, and what extra damage does need to be dealt can usually be covered pretty easy with regular attacks.</p>
<p>Another method of using the Root &#8216;n Nuke is to just switch off between Wrath and Entangling Roots. You can generally get off two Wrath&#8217;s per ER unless you happen to Crit with one. If you use this method then pull the mob using Entangling Roots itself, follow it with a Wrath or two, then reapply ER. Repeat as needed until the mobs are dead. You can throw in a Moonfire to increase the damage they take over time which will allow you to conserve mana a bit by not having to cast Wrath so often. </p>
<p><b>Play around with the Rooting and Damaging spells that you have until you find a rotation that works for you.</b></p>
<p>Another bonus to leveling in this area is that it is going to be easier for you to find groups going into Wailing Caverns. The <a href="http://www.wowhead.com/?itemset=162">Embrace of the Viper</a> set, frequently referred to as the &#8220;Fang&#8221; set, is found in WC and it is excellent for getting you geared up and ready to switch over to Cat Form dps at level 20. </p>
<p>With a combination of questing and running through the WC instance, you should easily be able to hit level 20 in the Barrens. My druid is actually sitting at level 25 right now and he still has almost 20 quests that he can do in the zone. I&#8217;m not going to keep him there that long, but I mention it to give you an idea of how much experience there is to gain here. </p>
<p><font color="Green"><b><u>Macro Suggestion</u></b></font><br />
There is really only one Macro that I find helpful at this early level with the Druid, and it&#8217;s a very simple one. </p>
<p><font color="Blue"><b>#showtooltip Wrath<br />
/startattack<br />
/cast Wrath</b></font></p>
<p>It&#8217;s a very simple macro, but I use a variation of it on almost every class. This macro makes your character start attacking the target with it&#8217;s melee weapon, and then casts Wrath on the target. </p>
<p>This macro does two things:</p>
<ul>
<li> First, if you have no target selected then it will select the nearest target in front of you (assuming they are within 40 yards or so) and have your character attack them with your weapon. If you&#8217;re not within range to actually hit them with your weapon then your character still stands ready to attack if they do end up closing in to melee range (which they will).</li>
<li>Second, this macro causes your character to cast Wrath on your target (if possible).</li>
</ul>
<p>So the main reason to use this macro is really to save yourself the hassle of targeting a mob and then casting a spell. Instead it combines it into a single button. The side benefit of using this though is that since you are playing as a ranged caster, and your roots are going to occasionally break or miss in the first place, you will end up in melee at times. Since the /startattack line is in the macro you will start to hit the mob with your melee weapon as soon as they are in range without having to press any other buttons or take any other actions. </p>
<p>So it serves as a bit of a time saver, and provides a bit of convenience as well. </p>
<p><font color="Green"><b><u>Talent Points and Glyphs: Level 10-19</u></b></font></p>
<p>You have a little wiggle room in the talent trees, so you can go with anything you feel comfortable with. I chose to go with the build below and I had no trouble at all while I was leveling or while I was running instances as both dps and heals.</p>
<p>I suggest spending these points from top to bottom, left to right.</p>
<p><a href="http://s698.photobucket.com/albums/vv348/LordPsynister/?action=view&amp;current=balance.jpg" ><img src="http://i698.photobucket.com/albums/vv348/LordPsynister/balance.jpg" border="0" alt="tree_druid_balance19"></a></p>
<p><b><u>Glyphs</u></b><br />
<b>Glyph of Wrath</b> is really the only major glyph that I see you getting a whole lot of use out of while casting your way through your teens. If you really feel like being a bear then you can go with a different glyph, but I strongly suggest that you stay away from bear and it&#8217;s associated glyphs for now.</p>
<p><b>Glyph of Thorns</b> is going to increase the duration of the spell by 50 minutes, so that it lasts for a full hour instead of just 10 minutes. This is really only a glyph of convenience, but it does help with your damage while things are attacking you so I include it in the guide here. </p>
<p>Personally, I don&#8217;t really care about Thorns at this level, I care more about moving around the world quickly. I do that with a druid by using the <b>Glyph of Aquatic Form</b> instead. You get Aquatic Form at level 16 which allows you to breath underwater and also increases your swimming speed by 50%. Normal Swim Speed is 66% of your regular running speed, and Aquatic Form by itself increases that number by 50%, so it becomes 99% by calculation though addons that monitor speed show it to be 100%. The Glyph increases your speed by another 50% (of the base 66%) which would put you at 132% speed, but again those addons actually show you to be at 135% speed in water. So you actually move faster in Aquatic Form than you do when you&#8217;re running on land.</p>
<p>So which minor glyph you choose is up to you. Thorns will help you in combat more, but Aquatic Form will help you in transportation more. I personally like to move fast so I go with AF instead of Thorns.</p>
<p><font color="Green"><b><u>Gearing Up for Spellcasting</u></b></font></p>
<p>When you are looking for gear to help while you&#8217;re casting your spells, you want to focus heavily on Spell Power (SP). There is a lot of SP to be found in Tailoring gear, so if you have access to a tailor then you might want to hit them up for some SP gear. It&#8217;s also nice to increase your mana pool by getting gear with Intelligence on it, and it never hurts to have a nice health pool from Stamina gear either. At this level I would go for Spell Power above all else, followed by Intelligence, and then whatever you happen to find for the rest. Since Wrath deals Nature Damage, you might want to look for a weapon that adds decent Nature Damage since finding a straight +SP weapon might be hard. Preferably a one-handed weapon such as a mace or dagger, since one of your druid quests in the Barrens is going to reward you with an off-hand item that gives you a very nice mana regeneration.</p>
<p><font color="Green"><b><u>Level 20: Time for a Respec </u></b></font></p>
<p>When you reach level 20, it&#8217;s time to drop that precious gold coin you&#8217;ve been working towards for so long and switch over to a feral spec. There are a lot of different ways you can spec, and you can find quite a variety of advice across different forums and blogs. Feel free to look at other suggestions from other sites, but this is the build that I suggest switching to at level 20. </p>
<p><a href="http://s698.photobucket.com/albums/vv348/LordPsynister/?action=view&amp;current=feral.jpg" ><img src="http://i698.photobucket.com/albums/vv348/LordPsynister/feral.jpg" border="0" alt="tree_druid_feral20"></a></p>
<p><font color="Green"><b><u>Gearing Up for Feral</u></b></font></p>
<p>The primary stat you should be looking for as Cat DPS is Agility. You do get more Attack Power (AP) from Strength than you do Agility, but Agility is also going to provide you with Crit and help with your Avoidance as well. Stack Agility above all else. Anything that increases your Hit Rating is also going to be good for you since missing is going to make you suck. Strength will help you deal more damage, Stamina gives you more hit points which is nice since you will now be in melee constantly, and so on.</p>
<p>Having a Leatherworker is going to give you the most benefit in the land of Agility stacking, so I suggest heading there for your starting gear. Most of the Fang armor will be better for you than what a Leatherworker can make for your level, but it&#8217;s not always easy to get your hands on the full set since the gloves are the only piece that does not bind when you pick it up. My Shaman picked up the entire set with only two runs through WC, but my Druid has been through WC five times now and only has two pieces, one of which are the gloves.</p>
<p>If you look at the Glyphs included in the Feral spec above, you will see that I left <b>Glyph of Thorns</b> as the minor glyph and replaced Glyph of Wrath with <b>Glyph of Rip</b>. You aren&#8217;t going to be using Wrath anymore since you now claw everyone&#8217;s face off, but Thorns will become more useful with how much time you spend in melee. Glyph of Rip is going to extend the duration of your Rip which is your primary Finishing Move when you start out as a Cat. </p>
<p>Again, I personally stick with <b>Glyph of Aquatic Form</b> as my minor glyph regardless of how much Thorns can help. The only benefit you get from Glyph of Thorns is extra time on it, but since you aren&#8217;t using your mana for anything else besides an occasional heal it&#8217;s not a big deal to just recast it as needed. Extra movement speed is always a good thing though, so I like making my flippers move faster. Once again the choice is yours, either having Thorns up more consistently to help with damage, or move faster when swimming.</p>
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		<title>Guest Post: The Evolution of a Tree</title>
		<link>http://wowphiles.com/2009/06/guest-post-the-evolution-of-a-tree/</link>
		<comments>http://wowphiles.com/2009/06/guest-post-the-evolution-of-a-tree/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 21:59:17 +0000</pubDate>
		<dc:creator>Jason Z</dc:creator>
				<category><![CDATA[Druid]]></category>

		<guid isPermaLink="false">http://snarkcraft.wordpress.com/?p=1615</guid>
		<description><![CDATA[Jov&#8217;s still on vacation but, fortunately for you, Mr. Seri has had something on his mind&#8230;


Hi, I&#8217;m Mr. Seri and I&#8217;m a tree.

I play WoW casually (far more casually than my wife and our friends) and since earlier this year I&#8217;ve been raiding with a progression raid guild as a resto druid.

A few months ago [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=snarkcraft.wordpress.com&#38;blog=4117104&#38;post=1615&#38;subd=snarkcraft&#38;ref=&#38;feed=1" />


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<p><em>Jov&#8217;s still on vacation but, fortunately for you, Mr. Seri has had something on his mind&#8230;</em></p>
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<p><img class="alignleft size-full wp-image-1618" title="Nothing to see here, move along." src="http://snarkcraft.files.wordpress.com/2009/06/tree-one.jpg?w=150&#038;h=267" alt="Nothing to see here, move along." width="150" height="267" />Hi, I&#8217;m Mr. Seri and I&#8217;m a tree.</div>
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<p>I play WoW casually (far more casually than my wife and our friends) and since earlier this year I&#8217;ve been raiding with a progression raid guild as a resto druid.</p>
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<p>A few months ago I started raiding with Seri and Jov&#8217;s raid team. From the outset I had some marks against me &#8211; my gear wasn&#8217;t super great, I didn&#8217;t have as much experience as others (although I did have some SSC/TK 25 man experience in Burning Crusade, and Karazhan experience with Seri/Jov/Tarsus) and I certainly didn&#8217;t have the WoW skills that others did. However, I had enthusiasm, I could type (without using &#8216;1337 speak&#8217;) and I could take direction. (And Jov thought I was funny.)</p>
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<p>In the last few months I&#8217;ve learned three things: the psychology of the raider, a firm hand is better than a gentle one, and trees have bark.</p>
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<h3><strong>Psychology of the Raider</strong></h3>
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<p>It&#8217;s fair to point out that in the overall hierarchy of gamer types I could easily be described as a &#8217;social&#8217; gamer. I am here to play with friends, hang out, swap cool stories and have fun. The surroundings (raid) matter little to me, loot matters little to me, and achievements and other doodads really don&#8217;t float my boat. However, over the last few months I&#8217;ve found my mindset changing in the time I&#8217;ve been in the guild. In the beginning I was sort of wide-eyed, not really understanding what was going on or what &#8216;I think we&#8217;ve lost focus&#8217; or &#8216;You just need to concentrate on executing&#8217; meant.  Now however, I&#8217;ve developed a better sense for raid psychology. I have learned that &#8216;focus&#8217; isn&#8217;t some made up phrase, it actually has real meaning in terms of the morale of the team and how people are digging in to win no matter what. In one of our recent raids I found myself getting really frustrated because I felt like a good chunk of the raid wasn&#8217;t taking this particular progression fight seriously &#8211; there was a ton of joking, laughing, people trying to kill each other. I didn&#8217;t feel like the part of the fight we were working on was overly difficult, it just required near-perfection. But it seemed like with every attempt, people just cared less and less &#8211; they&#8217;d try for ten, twenty seconds and then just give up and run around trying to kill each other. I know that isn&#8217;t the reality, but that&#8217;s how it felt to me, at least.</p>
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<p>I&#8217;ve learned that to excel in a progression guild you need to have that drive to win. You don&#8217;t necessarily need to be a &#8216;win at all costs&#8217; type, or the sort that always wants to be the top of the healing/DPS charts. But you need to have that desire to know you&#8217;re one of a small subset of guilds that can do what you do. To be fair, I never thought I&#8217;d succeed in a guild like the one we&#8217;re currently in. My ex-guildmates in <a href="http://www.wowarmory.com/guild-info.xml?r=Detheroc&amp;gn=RHOT" >RHOT</a> were positive that I&#8217;d last maybe 2 weeks, 4  weeks max before I&#8217;d be frustrated and taking off. And to be fair, learning to accept a called raid wipe was weird for me &#8211; I wasn&#8217;t used to it. You need to put yourself in a mindset where you accept that the raid leader is looking thirty, sixty, ninety seconds or minutes ahead and can see that this just isn&#8217;t going to happen and everyone just needs to die fast and get back in there. I accepted this far more easily than I thought I would. In fact, I&#8217;m so amused by the concept of the &#8216;Mandatory Wipe&#8217; that when I won a 120 GB iPod at work I named it that exactly.</div>
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<p>I&#8217;ve slowly found myself changing. I focus more on bettering my game now, I check our various stats in our saved logs to see how I did. Tweaking my rotations slightly, or my positioning, or learning how better to maneuver and shift around and keep my healing presence high. To be fair, I have two really good healing leads (one is Jov) and a great &#8217;senior druid&#8217; (Hi Ling!) who has helped me along. I had healed 25 man raids before Wrath but not since the change-over, so it took some relearning to figure out the &#8216;new&#8217; ways of doing stuff. And I even surprised myself when discussing my talent tree with Ling &#8211; as I saying things like, &#8220;Well, this particular talent accounts for sixteen percent of my overall healing, which means we&#8217;ll need to make sure that these changes exceed that in order to see any sort of positive change in my healing numbers&#8230;&#8221; Yeah, I never figured I&#8217;d be saying stuff like that.</p>
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<h3><strong>A Firm Hand Is Better Than A Gentle One</strong><img class="alignright size-full wp-image-1619" title="Are those.. arms?" src="http://snarkcraft.files.wordpress.com/2009/06/tree-two.jpg?w=150&#038;h=248" alt="Are those.. arms?" width="150" height="248" /></h3>
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<p>This one comes out of learning how this particular guild runs fights. When I started, the guildmaster lead almost every single raid. There was the often quoted &#8216;Vesht Mod&#8217; &#8211; essentially a running verbal tally of everything that was going on. So for example, it might go something like this: &#8220;Alright, everyone&#8217;s here. Let&#8217;s go: five, four, three, two one, go go go&#8230;.alright, spread out, spread out, good positioning. Group two, move to the left a bit good good &#8230; good. Shadow Crash on Ling, move, moving, good, good, boss is transitioning, on him, good, Mark on Bas, move Bas, there you go, great, boss is shifting, flame explosion in ten, Shadow Crash on Jov, move Jov, there you go, explosion in five &#8230; and out, move out, great, excellent movement, and &#8230;&#8230;.back in, reposition&#8230;&#8221;</p>
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<p>It was this never ending comforting litany of everything that was going on. Now, there&#8217;s a plus in this  &#8211; you always know what&#8217;s going on, but there&#8217;s a negative as well. It requires your &#8216;boss mod&#8217; to always be there &#8211; and people sometimes can neglect their own situational awareness capabilities in lieu of just waiting to be told to move. In the end as this particular guildmaster started raid leading less this changed &#8211; and the &#8216;new&#8217; raid leaders didn&#8217;t keep that running tally in quite the same way. However, they&#8217;ve kept the second trait I saw that the GM had &#8211; the firm hand. By that I mean, if you die he/she wants to know why. Not in an insulting way, but more like: &#8220;Hey Bas, I know this is only your first time doing this fight, but look through your combat log and whisper me why you died.&#8221; And once you explain it, you get a simple, &#8220;Alright, cool. Lets avoid that in the future, try not to let it happen again.&#8221;</p>
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<p>I think raid leading is just like managing any other group &#8211; one person has to be in charge, one person has to try to manage all the people that want to back-seat drive (and trust me, there&#8217;s a ton of that)  and they have to both cajole and constructively criticize those folks that need it to help step up their performance. I&#8217;ve experience both the gentle-hand-no-real-firmness-not-calling people on stuff raid leading, and I&#8217;ve experienced the sort of raid leading where there&#8217;s no question who is in charge. I prefer the latter.</p>
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<h3><strong>Trees Have Bark</strong></h3>
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<p>By this, I mean that you need to have a thick skin to raid with a progression raiding guild, I&#8217;ve found. Tensions get high when you&#8217;ve been wiping on the same boss for 4 hrs, and before that last night you wiped for 3.5 hrs on the same darn guy &#8211; people blow off steam and you need to have a thick skin. You have to not take it personally when a raid leader says &#8216;Hey, you messed up there, don&#8217;t do that.&#8217; You have to not take it personally when someone asks you to change your talent spec because they believe it&#8217;s wrong. You have to accept that a leader has to try to lift you up by your bootstraps and get you energized and excited about winning &#8211; and sometimes that means being frank enough to say, &#8220;We can do better, we know it, we need to not suck. We&#8217;re better than that.&#8221; It&#8217;s hard to hear in the beginning and there were definitely times when I was learning OS+3 or 6 minute Malygos that I wanted to throw my display out the window with frustration. But that frustration subtly shifted over time &#8211; I wasn&#8217;t ticked off because someone called me on dying to the lava eruptions, I was ticked off because I knew I was a half-second late on moving, and that was why I died. The focus shifted less from feeling bad because someone &#8216;called me out&#8217; and more to being annoyed at myself because I knew I could be better.</p>
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<p>You gotta be able to let that stuff slide off your back. Last week I had a healer call me out on the healing channel when I was (without realizing it) standing too close to her during one particular fight. I didn&#8217;t realize it (for other reasons that aren&#8217;t important to go into) and had to accept that hey, she was right. I shouldn&#8217;t stand so close to her during this fight.</p>
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<p>The bark thing also applies internally. As a healer, there are many times that I have to watch us wipe because we&#8217;ve lost too many DPS, or we lost a tank because someone missed an interrupt or what have you. Many, many many times I&#8217;ve had to die just because someone else didn&#8217;t do something right. And that was pretty frustrating for me in the beginning, and I still struggle with it. It&#8217;s hard to keep &#8216;up&#8217; when you know your seven other healers are all kicking butt and someone else just screwed up. (Conversely, I&#8217;m sure it&#8217;s just as frustrating to be a tank or DPS and have the reverse happen.)</p>
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<h3><strong><img class="alignleft size-full wp-image-1620" title="Now what?" src="http://snarkcraft.files.wordpress.com/2009/06/tree-three.jpg?w=150&#038;h=262" alt="Now what?" width="150" height="262" />TL;DR</strong></h3>
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<p>I like being a progression raider. God help me, I never thought I would. But I do. I like the challenge, I like continuing to hone yourself by tiny little increments. I like the people, I like knowing I&#8217;m in a select subset of guilds worldwide that get to do this stuff. Granted, the guild I&#8217;m in isn&#8217;t the best in the world, but I&#8217;m darn proud of what we do. And much to my surprise, I find myself digging each time we step in to fight a new, largely unknown boss.</p>
<p><em>Many thanks to Kaylan e. of <a href="http://www.drawing-on-walls.com/">Drawing on Walls</a> for the artwork!</em></div>
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