<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
>

<channel>
	<title>WoWphiles:  World of Warcraft WoW Blog &#38; Podcast giving you WoW News, tips, strategies, lore and more. &#187; Leveling Tips</title>
	<atom:link href="http://wowphiles.com/tag/leveling/feed/" rel="self" type="application/rss+xml" />
	<link>http://wowphiles.com</link>
	<description></description>
	<lastBuildDate>Thu, 05 May 2011 12:48:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
<!-- podcast_generator="Blubrry PowerPress/1.0.12" mode="advanced" entry="advanced" -->
	<itunes:summary></itunes:summary>
	<itunes:author>WoWphiles:  World of Warcraft WoW Blog &amp; Podcast giving you WoW News, tips, strategies, lore and more.</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://wowphiles.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle></itunes:subtitle>
	<image>
		<title>WoWphiles:  World of Warcraft WoW Blog &amp; Podcast giving you WoW News, tips, strategies, lore and more. &#187; Leveling Tips</title>
		<url>http://wowphiles.com/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://wowphiles.com</link>
	</image>
		<item>
		<title>Icesnake&#8217;s Add-on Emporium, Segment #26: Leveling Guides</title>
		<link>http://wowphiles.com/2010/07/icesnakes-add-on-emporium-segment-26-leveling-guides/</link>
		<comments>http://wowphiles.com/2010/07/icesnakes-add-on-emporium-segment-26-leveling-guides/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 13:10:22 +0000</pubDate>
		<dc:creator>Icesnake</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Icesnake]]></category>
		<category><![CDATA[Leveling Tips]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[guide]]></category>

		<guid isPermaLink="false">http://wowphiles.com/?p=5069</guid>
		<description><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/07/wowpanda.jpg"></a>
<strong>Segment 26: Leveling Guides</strong></p>
<p>This week we&#8217;re going to look at leveling guides; specificly, Zygor&#8217;s Leveling Guide, and an alternative.</p>
<p>Let me start off by saying that I emphatically do NOT recommend Zygor&#8217;s Leveling Guide, and I&#8217;m not going to give you a link to the official Zygor site. If you still want it after listening to this segment, you can find it easily enough.</p>
<p>Zygor&#8217;s Leveling Guide is an in-game guide; that means&#8230;</p>


No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://wowphiles.com/wp-content/uploads/2010/07/wowpanda.jpg"><img src="http://wowphiles.com/wp-content/uploads/2010/07/wowpanda.jpg" alt="" width="425" height="256" class="aligncenter size-full wp-image-5074" /></a><br />
<strong>Segment 26: Leveling Guides</strong></p>
<p>This week we&#8217;re going to look at leveling guides; specificly, Zygor&#8217;s Leveling Guide, and an alternative.</p>
<p>Let me start off by saying that I emphatically do NOT recommend Zygor&#8217;s Leveling Guide, and I&#8217;m not going to give you a link to the official Zygor site. If you still want it after listening to this segment, you can find it easily enough.</p>
<p>Zygor&#8217;s Leveling Guide is an in-game guide; that means it&#8217;s an add-on. It also is sold, not supported by voluntary donations. That means it&#8217;s in blatant violation of Blizzard&#8217;s <a href="http://www.worldofwarcraft.com/policy/ui.html">terms of service for add-on developers</a>. </p>
<p>I quote:  </p>
<blockquote><p>1) Add-ons must be free of charge.<br />
All add-ons must be distributed free of charge. Developers may not create &#8220;premium&#8221; versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on.</p></blockquote>
<p><a href="http://wowphiles.com/wp-content/uploads/2010/07/thumbs-down.jpg"><img src="http://wowphiles.com/wp-content/uploads/2010/07/thumbs-down-300x201.jpg" alt="" width="300" height="201" class="alignleft size-medium wp-image-5075" /></a><br />
&#8220;Zygor&#8221; wants $80 (currently discounted to $60) for this add-on package. Frankly, that&#8217;s just too much even if it didn&#8217;t violate the TOS.</p>
<p>Zygor&#8217;s guide is technically beautiful; it has cute little animations to show that it&#8217;s doing something, it gives you waypoint arrows, and it does help you find the necessary quests for leveling. That said, however, it takes up as much add-on memory as the free alternatives which I will outline here, and tends to get in the way when you really don&#8217;t need it.</p>
<p>Enough said about that; here&#8217;s how you can get all the same functions without spending any money (although I do encourage you to donate to the add-on authors who accept donations):</p>
<p>1. Download and install Carbonite from the <a href="http://www.carboniteaddon.com/">Carbonite add-on home page</a>.<br />
2. Download and install Lightheaded (see my previous review, Segment 25, for details) from <a href="http://www.wowinterface.com/downloads/info7017-LightHeaded.html">WoWinterface</a> or other sources.<br />
3. Open your favorite Web browser (which I sincerely hope is not Internet Explorer) and go to <a href="http://www.wow-pro.com/1-80_leveling_guides">Jame&#8217;s Leveling Guides</a>. </p>
<p>Another option is to go to WoW-pro.com and get the <a href="http://www.wow-pro.com/leveling_guides/wow_pro_leveling_addon">WoW-pro leveling add-on</a>.<br />
You will still need Lightheaded and <a href="http://www.wowinterface.com/downloads/info7032-TomTom.html">TomTom</a> also. </p>
<p>In order for any leveling guide to be effective, you really need to start using it as soon as you create a new toon; but the Jame&#8217;s guides make it somewhat easier to start in the middle (after making a few levels) than Zygor does (another plus for freeware/donationware add-ons).</p>
<p>In conclusion: You can spend money to violate Blizzard&#8217;s terms of service, or you can go with free/donation-supported add-ons to do the same thing. It&#8217;s up to you. I know which I choose.</p>
<p>Music for this segment is from <a href="http://freeplaymusic.com/search/category_search.php?t=v&amp;i=1415">Freeplaymusic.com</a> and is entitled &#8220;Yarn of the Buccaneer,&#8221; by Pierre Langer and Scott P. Schreer.</p>
<p><a href='http://wowphiles.com/wp-content/uploads/2010/07/Leveling-Guides.mp3'>Download the MP3</a></p>
<p><strong>General leveling tips:</strong></p>
<ul>
<li>Obtain bags as soon as you can. There are many quests that have you gathering items, and you need someplace to carry those items.</li>
<li>&#8230;Members of The Gathering can get bags out of the Guild Vault, or whisper Valkillmoar or Leftbank. The rest of you are on your own.</li>
<li>If you aren&#8217;t using a guide, pick up as many quests as possible when you get to a new zone</li>
<li>&#8230; and complete as many as possible before running back to turn them in.</li>
<li>Avoid dungeon quests unless you have a regular group with whom you&#8217;re leveling together.</li>
<li>Avoid Sven in Duskwood unless you like traveling a lot and getting very little reward for the effort.</li>
<li>Make a &#8220;bank toon&#8221; who will stand around in a capital city and handle auctions and banking for you. The mail system works well and your bank toon can make boatloads of gold from gathering profession items.</li>
</ul>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://wowphiles.com/2010/07/icesnakes-add-on-emporium-segment-26-leveling-guides/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mage Leveling Part II: 21-39</title>
		<link>http://wowphiles.com/2009/10/mage-leveling-part-ii-21-39/</link>
		<comments>http://wowphiles.com/2009/10/mage-leveling-part-ii-21-39/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:24:15 +0000</pubDate>
		<dc:creator>Psynister</dc:creator>
				<category><![CDATA[Leveling Tips]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[Psynister]]></category>

		<guid isPermaLink="false">http://psynister.wordpress.com/?p=824</guid>
		<description><![CDATA[Part I: Beginning
Once you get to level 20 some parts of your leveling will become easier, and some will not. The first change that you are going to find is that having the ability to teleport all over the world is absolutely amazing. It&#8217;s probably my favorite trait of the class overall. For that matter, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#38;blog=7254860&#38;post=824&#38;subd=psynister&#38;ref=&#38;feed=1" />


No related posts.]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'>
<p><a href="http://psynister.wordpress.com/2009/10/16/mage-leveling-part-i-beginning/">Part I: Beginning</a></p>
<p>Once you get to level 20 some parts of your leveling will become easier, and some will not. The first change that you are going to find is that having the ability to teleport all over the world is absolutely amazing. It&#8217;s probably my favorite trait of the class overall. For that matter, it&#8217;s my favorite trait of every class in the game.</p>
<p>One change you are going to find with your questing and such is that being able to AoE grind through your quests is going to make them fly by a whole lot faster. Some quests are not impacted by AoE grinding at all, like ones that have you bring back Mr. Mob&#8217;s head, or ones where you have to deliver an item from Location A to Location B (though teleporting can help with that), and so on. But a lot of quests involve killing a certain number of specific mobs or collecting a number of items that drop from certain mobs. These are the ones where AoE grinding really shines and where your leveling process starts burning some serious fuel.</p>
<p>Where you level is not especially important, just try to focus questing to some degree in areas that have a lot of mobs grouped together that are melee mobs rather than ranged attackers or spell casters. My first Mage leveled through the 20&#8217;s in Hillsbrad Foothills much like my Paladin did. The Mage I am leveling right now did these levels, mostly, in Ashenvale. If you want to follow my path then feel free, but as long as you are questing in an area that is level-appropriate for you then you should be just fine. Just remember to stay away from the caster mobs and ranged attackers as they are the only ones that pose any real threat; at least from an AoE standpoint. If you&#8217;re going against mobs 1v1 then by all means just kill everything you see. </p>
<p><font color="Green"><b><u>Scope</u></b></font><br />
This post is about playing your mage and getting them leveled up to 39. I am going to talk about AoE grinding a  bit, but that&#8217;s not the focus of this post. That will be in the next post in this series where I discuss the particulars of grinding. If you want to find out about how to AoE with a Frost Mage then you should probably look at that post rather than this one. <a href="http://psynister.wordpress.com/2009/11/18/aoe-grinding-frost-mage-edition/">AoE Grinding: Frost Mage Edition</a></p>
<p>Here I am going to show you how to spend your talent points, which glyphs you should get, what spells you should cast or avoid, general rotations, etc. So the scope of this post is the mechanics of leveling a mage, not the technique of casting your spells. </p>
<p><font color="Green"><b><u>Important Spells</u></b></font></p>
<p><b><u>Levels 21-30</u></b><br />
<a href="http://www.flickr.com/photos/20466592@N05/4055588639/" title="magespells1 by jason_d_griffith, on Flickr"><img src="http://farm3.static.flickr.com/2702/4055588639_90587b10bd_m.jpg" width="47" height="135" alt="magespells1" /></a></p>
<p><b>Counterspell</b> (level 24) This is an excellent spell that should always be somewhere on your screen. I don&#8217;t necessarily recommend it be on your primary action bar, but have it somewhere that you can access it. It&#8217;s great for PvE (when facing casters), and it&#8217;s excellent for PvP. Check the macro section down below for this one.</p>
<p><b>Conjure Mana Gem</b> (level 28) This spell creates a gem that you carry around in your bags that acts just like a mana potion, restoring amounts of mana that scale with your level. The gems you make early on in the game are always single use, but as you get to end game you will mage gems that have three uses. Creating a gem costs more mana than it returns, so note that it&#8217;s something that should be prepared ahead of time. </p>
<p><b>Ice Block</b> (level 30) This is your first &#8220;oh crap&#8221; button. It throws a solid block of ice around you for the duration making you immune to, well, everything. The drawback to it is that you&#8217;re stuck there until it wears off or you cancel the spell. Use it when you pull too much, when you have Frostbite proc in the middle of a pull that can&#8217;t be fixed, when you&#8217;re about to die, when you&#8217;re covered in DoTs/Poisons/Disease, when you fall off a cliff and can&#8217;t find Slow Fall, or when you want to see yourself in a funny little pose since it keeps you exactly as you were when you cast it. If you have the Glyph of Ice Block, use it any time you need to reset your Frost Nova cooldown. And do not feel like you have to wait out its duration. If it&#8217;s accomplished what you need it to, feel free cancel the spell early and go back to your business.</p>
<p><a href="http://www.flickr.com/photos/20466592@N05/4056331548/" title="mage2 by jason_d_griffith, on Flickr"><img src="http://farm3.static.flickr.com/2554/4056331548_f742134c00_t.jpg" width="47" height="94" alt="mage2" /></a><br />
<b>Teleport: Darnassus/Thunderbluff</b> (level 30) At level 30 you get access to your faction&#8217;s Druid city teleport. I don&#8217;t know what the reasoning is for putting these off until level 30, but apparently Blizzard does.</p>
<p><b><u>Levels 31-39</u></b><br />
<a href="http://www.flickr.com/photos/20466592@N05/4056331510/" title="mage3 by jason_d_griffith, on Flickr"><img src="http://farm3.static.flickr.com/2457/4056331510_5e35fefd5b_t.jpg" width="46" height="47" alt="mage3" /></a><br />
<b>Mage Armor</b> (level 34) gives you Resist Magic 5 which isn&#8217;t great, but not bad, and also allows you to regenerate 50% of your regular mana regen during combat. A lot of people love this spell and use it in place of Frost Armor. I rarely use it myself, but it&#8217;s still a decent spell.</p>
<p><a href="http://www.flickr.com/photos/20466592@N05/4056331528/" title="mage4 by jason_d_griffith, on Flickr"><img src="http://farm3.static.flickr.com/2779/4056331528_13d5fe8c2b_t.jpg" width="93" height="94" alt="mage4" /></a></p>
<p><a href="http://www.flickr.com/photos/20466592@N05/4056331572/" title="mage5 by jason_d_griffith, on Flickr"><img src="http://farm3.static.flickr.com/2721/4056331572_749505327d_m.jpg" width="91" height="138" alt="mage5" /></a><br />
<font color="Blue"><b><u>Alliance</u></b></font><br />
<b>Teleport &amp; Portal: Theramore</b> (level 35) Here you are able to both teleport and open portals for your party to travel to Theramore. This portal actually sells pretty frequently for me on my Alliance server as it&#8217;s an easier way for people to travel to that portion of the world. Tips for portals vary on every server, so you&#8217;ll have to see for yourself how much gold you might be able to make off of it. On my Ally server this portal sells for 3-5g and I see people asking in trade chat for it every other day or so.</p>
<p><b>Portals: Stormwind, Ironforge, Exodar</b> (level 40) You can now open portals for your party members to be teleported to these major cities. Selling portals is an easy way to make a few gold, but again it varies on each server. My Alliance server still sells all portals and these typically bring in a 10g fee each. You don&#8217;t get the portal for Darnassus for a few more level yet, but that one sells for the same.</p>
<p><font color="Red"><b><u>Horde</u></b></font><br />
<b>Teleport &amp; Portal: Stonard</b> (level 35) You are able to both teleport and open portals for your party to travel to Stonard. This portal used to sell almost constantly as it was the shortest way for you to reach Outlands for the first time since it&#8217;s just north of the Dark Portal. Now that those portals exist in every major city you might as well forget the fact that this one exists. I do find an occasional request for it from groups that want to run through Sunken Temple on my old Horde server, but for the most part people just don&#8217;t need it anymore.</p>
<p><b>Portals: Orgrimmar, Undercity, Silvermoon</b> (level 40) You can now open portals for your party members to be teleported to these major cities. Selling portals is an easy way to make a few gold, but again it varies on each server. On my Horde server the only portals you ever really see people asking for are Org and TB, with an occasional ask for Undercity as well. The only time you ever see anyone ask for Silvermoon is when there&#8217;s a holiday event going on. For my Horde servers you&#8217;re lucky if you can get 2g for a port to any of the Horde&#8217;s major cities. </p>
<p><font color="Green"><b><u>Leveling 21-30</u></b></font><br />
<b>Rotation Option 1:</b> Frostbolt, Frostbolt, Frostbolt, Fire Blast<br />
<b>Rotation Option 2:</b> Frostbolt, Frostbolt, Frostbolt, Frostbolt<br />
<b>Rotation Option 3:</b> Frostbolt, Frostbolt, Cone of Cold, Frostbolt<br />
<b>Explanation:</b> This will pretty well be the rotation you use for the rest of the game for single mobs. Basically your life revolves around Frostbolt spamming and throwing out a Fire Blast or Cone of Cold to finish them off. </p>
<p>As you may notice, at this point Fireball is completely gone from my rotations and it will see very little, if any, use throughout the rest of my playing. The only time I go back to Fireball from this point on is when I am fighting a mob that is resistant or immune to Frost damage. </p>
<p>If you feel a need to throw a Frost Nova out there to stop a mob that&#8217;s rushing into melee range then feel free to do so. If you like Cone of Cold more than Fire Blast then feel free to use it as well. I generally stick to using Fire Blast as my finishing move, but as you get higher in levels and mobs start having more hit points I begin to use Cone of Cold more frequently for the sake of having more chances to proc Frostbite and freezing the mob in place. Doing this gives you a chance of ending many of your fights without taking a single hit. </p>
<p>Remember that you have your Mana Gem for when you need to restore your mana. Unless you&#8217;re in the middle of a horrible pull and already running out of mana then using the Gem by itself should give you enough to finish the fight. If you need more mana than that, then feel free to use a Mana Potion in addition to the gem. </p>
<p><font color="Green"><b><u>Leveling 31-39</u></b></font><br />
<b>Rotation Option 1:</b> Frostbolt, Frostbolt, Frostbolt, Fire Blast<br />
<b>Rotation Option 2:</b> Frostbolt, Frostbolt, Frostbolt, Frostbolt<br />
<b>Rotation Option 3:</b> Frostbolt, Frostbolt, Cone of Cold, Frostbolt<br />
<b>Explanation:</b> Nothing new here.</p>
<p>You don&#8217;t get any new offensive spells in this range, you just get higher ranks of the ones you&#8217;ve already got. Refer back to the section above for specifics. </p>
<p><font color="Green"><b><u>General Tactics</u></b></font></p>
<p>There is one thing in particular that I want to point out right now. As you begin gaining more levels the mobs you are fighting are going to gain more hit points which will require you to cast more spells due to the fight taking longer. The longer a fight lasts, the more likely the mobs are to close in and start attacking you. <b>Do not be afraid to stop casting a spell in order to save yourself.</b> It&#8217;s alright to take off running half a second before your Frostbolt goes off. There&#8217;s nothing wrong with that; especially if you are close to dying. It&#8217;s perfectly acceptable to run away like a little girl, screaming your head off while you wait for Frost Nova&#8217;s cooldown to pop so that you can freeze the mob in place and then get back to killing him. There&#8217;s also nothing wrong with throwing a Frost Nova the second the mob comes within range and running away all together.</p>
<p>For a Frost Mage a strong offense truly is the best defense you can have. You defend yourself by attacking your enemies and slowing them down or freezing them in place. You don&#8217;t have to constantly be on the move and you don&#8217;t have to kite every mob that you face, but the abilities that you have give you the time and the opportunity to almost completely control the field. </p>
<p>I&#8217;m going to introduce now a tactic I like to call <b>Run Through</b>. It&#8217;s most effective when using either Frost Nova or Cone of Cold (or Dragon&#8217;s Breath if you&#8217;re a Fire Mage). It&#8217;s best represented in Rotation Option #3 up above. Assuming that you do not get a Frostbite proc from your Frostbolts, the mob is generally going to arrive near to melee range close to when your second Frostbolt is cast or in the middle of the third. I like to be aggressive on my Frost mage, so I take right to the mob&#8217;s face; so if he&#8217;s closing in after my second cast I don&#8217;t wait for the third cast I just start running into him after the second. </p>
<p>As you get close to the mob cast Cone of Cold and keep right on running <i>through</i> them. You can then cast Blink if you want or just keep on running a ways before turning around and going back to Frostbolts to finish them off. This is going to accomplish a few things <b>1</b> you&#8217;re going to deal additional damage with an instant cast, <b>2</b> you are going to put distance between yourself and the mob, and <b>3</b> you have yet another chance to proc Frostbite and freeze the target in place.</p>
<p>By running through a mob to do this you also open up the option of them causing a Frostbite proc from hitting you with a melee attack while you have Frost Armor on which will freeze them in place for you and make your job a whole lot easier. If you remember back in Part I, I mentioned that my hit points are just another resource for me to use, and this is what I mean by that. I&#8217;m giving away a few hit points by giving the mob a chance to hit me, but what I&#8217;m gaining out of the deal is another chance to proc Frostbite. </p>
<p><font color="Green"><b><u>AoE Grinding: Frost Mage Edition</u></b></font><br />
Here are your basics of AoE Grinding with a Frost Mage. For more details you will need to refer to the next post in this series which will discuss the details of AoE grinding across all levels. </p>
<p>Generally speaking you want to pull a group of mobs, at least 3, into a central location, Frost Nova to freeze them in place, and then move out of melee range before casting Blizzard. Now, that&#8217;s a very generalized version of it, but it&#8217;s essentially what it is. There are a lot of tricks that you can use to help you in this, and sometimes you have to sacrifice your cooldowns to make some of them work.</p>
<p><b>Step 1: Pull</b> The first thing you have to do for any type of AoE grinding is pull the mobs. The easiest way to do this is to jump on your mount and ride around into all of their threat ranges.</p>
<p><b>Step 2: Corral</b> The second thing you have to do is get them all bunched up together. If you&#8217;re still on your mount then ride away, turning a bit here and there to get the mobs next to the others. It&#8217;s a bit hard to explain how to do that, but practicing will help you understand. The point is to get all of the mobs close enough to each other, and to you, that a single Frost Nova will catch all of them.</p>
<p><b>Step 3: Freeze</b> The third thing you have to do is stop them from moving. The best option for this Frost Nova, though at later levels your Water Elemental gets an ability called Freeze which is a ranged Frost Nova that works just as well if not better. Be aware that in this stage you will occasionally miss some of the mobs. It&#8217;s good to have items with +Hit on them for doing this, but they aren&#8217;t required. You don&#8217;t miss very often and even when you do it can still be managed.</p>
<p><b>Step 4: Distance</b> The fourth thing is putting distance between yourself and the mobs. The traditional way of doing this is to use Blink to teleport yourself a short distance away. However, Blink is not 100% reliable and can often teleport you right into another mob, or group of mobs, if you haven&#8217;t been keeping an eye on your surroundings. Personally, I don&#8217;t Blink at this point unless the mobs have managed to Daze me which makes you move slower. If I&#8217;m not dazed or otherwise rooted in place (nets, webs, etc) then I simply run. I run about 10 yards away and then turn around. Whatever method you choose to use for moving, be sure to turn around and face the mobs when you&#8217;re done. The optimum distance is twice the size of your Blizzard&#8217;s AoE circle or just slightly further. Going too far means that the mobs will be out of range for Blizzard, while not going far enough means melee mobs will be hitting you in the face while you cast.</p>
<p><b>Step 5: Blizzard</b> Now it&#8217;s time to cast your Blizzard and watch the pretty numbers fly by as they all start to die. You want to position your Blizzard so that all of the mobs (or at least all that you can manage) fall within the area of the damage. You also want the furthest edge of Blizzard&#8217;s effect to be as close to you as possible. When a mob is frozen, that freeze breaks after they&#8217;ve taken a certain amount of damage, and Blizzard deals a lot of damage. So by keeping the area as close as possible it means that when their freeze breaks they still have to walk through the AoE damage to get to you. Since we also have at least one point in the Improved Blizzard talent (minimum level 20) your Blizzard now has a chill effect that will slow the mobs down. And since we have points in the Frostbite talent, every spell with a chill effect has the ability to freeze the target in place. And every time Blizzard deals damage it chills them, meaning that every time it hits it has a chance to proc Frostbite.</p>
<p><b>Step 6: Clean Up</b> After you&#8217;ve cast your Blizzard you need to decide what&#8217;s next. If the mobs are still alive then you have to finish them off. You can do that by either casting another Blizzard if they have a lot of health, or casting Arcane Explosion of Cone of Cold if they just have a little bit of health left. If the mobs are already dead, then your only form of clean up is collecting your loot.</p>
<p><b>Notes</b><br />
If you are fighting caster mobs in addition to melee, then pulling them and rounding them up into a single group isn&#8217;t going to be as easy. Until level 30 your only real option is to have the caster&#8217;s location be where you coral all of the rest of the mobs, or to line of sight the caster and coral everyone there. </p>
<p>At level 30 you get an excellent spell called Ice Block. It freezes you in place and makes you immune to everything for its duration. The great thing about being immune to everything is that caster mobs will move into melee range and just start attacking the ice, as will everything else. This gives you a coral method to use when facing casters as well. If you happen to be using the Glyph of Ice Block (level 30) then every time you use Ice Block it resets/removes the cooldown on Frost Nova so that you can immediately cast Frost Nova again. If my pull has gone bad I&#8217;ll use Ice Block just to let everyone come to me and start all over again.</p>
<p>Another thing to note about Ice Block is that it gives you a great opportunity to change the direction you&#8217;re heading after a Pull. When you go to initiate your Coral you can use Ice Block to do it and then rotate your camera to take a look around the area. Find which direction is clear of mobs so that you know which way you&#8217;re running, and have that be the direction you go when you pop out to initiate your Freeze. Playing with an AoE Mage was the reason I turned off the Smart Pivot option in my UI &gt; Camera options. If you&#8217;re not familiar with that, it&#8217;s what causes your camera to rotate to the direction your character is facing if you rotate the camera with a click-and-drag left click. It allows me to look in any direction, for as long as I want, without having to hold down my mouse button to keep it there. If you aren&#8217;t aware, the default settings allow you to hold down both the left and right mouse buttons to run, and when doing that it causes you to run whichever direction the mouse moves. So if you hold down the two mouse buttons coming out of an Ice Block you will run the direction that your <i>camera</i> is facing instead of the direction that your <i>character</i> is facing. When you do it, go ahead and shake the mouse left and right just a hair when you first come out because it&#8217;s the movement of the mouse while the right button is down that forces your character to turn that way, but the turn is instant so once the character takes off running the way you want them to you can stop moving the mouse and use whatever method(s) of movement you use normally. </p>
<p><b>Explanation</b><br />
Because we&#8217;ve combined Frostbite with Improved Blizzard, we have the chance to constantly freeze the mobs in place during your Blizzard. That is why Frostbite is so essential to a good Frost leveling spec even though so many other people claim to hate it. If you find that Frostbite is messing up your pulls then the answer to that is simple, remove your Frost Armor before you pull. If you don&#8217;t have Frost Armor up (or Ice Barrier after level 40) then you aren&#8217;t going to freeze the mobs in place during a pull because there are not chill effects to make it happen.  </p>
<p>I personally keep my Frost Armor spell on all the time, regardless of whether or not it might proc Frostbite and &#8220;ruin&#8221; my pulls, because I can handle the pulls that other mages apparently feel are dangerous. As I said, if my pull goes a bit bad, then I&#8217;ll just Ice Block and let them mobs come to me and then Frost Nova once the Ice Block is over. The duration of Ice Block lasts longer than all of your freezing abilities, so the mobs will break free before your Ice Block wears off. If you use the Glyph of Ice Block then your Frost Nova will already be available when IB wears off so you pop your Frost Nova and then jump right back into the steps above starting at #4-Distance.</p>
<p>If none of those options work because something else comes along and fouls it all up, then welcome to being in a world you don&#8217;t control! In this case, put your true mage skills to the test and kick the crap out of them anyway. You&#8217;ve got a ton of tools at your disposal to handle the mobs you&#8217;re facing, so put them to use. If you need to sheep one, then do it. If you need to Cone of Cold to try to proc Frostbite for Blizzard, then do it. If you need to run around in circles while you wait for Frost Nova to cool down again, then do it. If you want to Arcane Explosion spam hoping to slay them all anyway, then do it. If you took the Glyph of Evocation at 20 as I suggested, then try to run around until Frost Nova is up again, freeze them in place, and then hit your Evocation to restore 60% of your health and mana, and then slay them all.</p>
<p>If the crap hits the fan, then turn the sucker on high and start flinging that crap wherever you can until you&#8217;re either the last one standing or you&#8217;re all alone in the graveyard. These are the moments that help you grow more confident in your ability to solo content, or that teach you what mistakes not to make again.</p>
<p>I love screwing up an AoE pull with way more mobs than I could take on otherwise and still pull it off without a single Blizzard being cast. I&#8217;ve taken out 8 mobs with nothing but Frost Novas, Cones of Cold, and Fire Blasts while running around in circles because my attempts to freeze the mobs kept missing or not freezing. It&#8217;s not always easy, but it sure is fun when you come out of it still standing.</p>
<p><font color="Green"><b><u>Macro Suggestions</u></b></font><br />
There are a few new macros to bring to your attention at this point.</p>
<p><b>Counterspell:</b> Cancel whatever spell you might be casting and immediately cast Counterspell.<br />
#showtooltip<br />
/stopcasting<br />
/cast Counterspell</p>
<p><b>Ice Block:</b> Stop whatever you&#8217;re doing and cast Ice Block<br />
#showtooltip<br />
/stopcasting<br />
/cast Ice Block</p>
<p>Sometimes a big spell is about to go off and it needs to not happen. If stopping that spell is potentially more important than casting the one you&#8217;re on, then make the call and counter the spell. Heals and Mana Burns are the primary target for this unless you&#8217;re low on health and need to stop a dps spell from killing you.</p>
<p>Ice Block sometimes has to be cast on the fly simply to save your life rather than to help you in your AoE grinding. When that is the case, don&#8217;t bother with trying to get that one last spell off, just throw the barrier up and deal with the situation once it wears off.</p>
<p><font color="Green"><b><u>Talent Points and Glyphs: Level 21-39</u></b></font></p>
<p><img src="http://farm3.static.flickr.com/2790/4055403265_2be4fe0c03.jpg" width="290" height="500" alt="magespec39" /></p>
<p>Starting at level 21, this is how I would suggest spending your talent points.<br />
<b>Ice Floes +1 (3/3)</b> Reduces the cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 20%.</p>
<p><b>Piercing Ice 3/3</b> +2/4/6% damage to all Frost spells.</p>
<p><b>Shatter 3/3</b> +17/34/50% critical strike chance against targets who are frozen.</p>
<p><b>Arctic Reach 2/3</b> +14/20% range to Frost Bolt, Ice Lance, Deep Freeze, and Blizzard spells and +20% radius to Frost Nova and Cone of Cold spells.</p>
<p><b>Cold Snap 1/1</b> Resets the cooldown of all Frost Spells.</p>
<p><b>Icy Veins 1/1</b> +20% spell haste and reduces pushback on channeled spells by 100% for 20 seconds.</p>
<p><b>Frost Channeling 3/3</b> -4/7/10% Mana cost of all Frost spells and reduces threat generated by Frost spells by 4/7/10%.</p>
<p><b>Winter&#8217;s Chill 3/3</b> Gives +3 chance to crit with Frostbolt, and a 33/66/100% chance that your Frost spells will increase your chance to crit the target by 1%, stacks up to 5 times.</p>
<p><b>Cold As Ice 2/2</b> Reduces the cooldown of your Cold Snap, Ice Barrier, and Summon Water Elemental spells by 10/20%.</p>
<p>Ice Floes is simply there to reduce the time on our cooldowns. Every spell that it effects is useful for AoE grinding as well as leveling in general, so reducing the cooldowns on those is great. Piercing Ice is just a general increase to all of our damage; the more damage you do, the few spells you have to cast. Shatter is going to increase the chance to crit when targets are frozen by 50%. That&#8217;s a huge boost to our crit and since every spell you&#8217;re going to use has a chance of freezing your target, that means you&#8217;ve got a whole lot of potential for landing crits. Shatter is the reason why we want Frostbite.</p>
<p>Arctic Reach helps with the range at which we can cast our spells. That means you can get off more Frostbolts before an enemy can close in on you, and it means you can cast your Blizzards from a greater distance as well. In addition to that it increases the radius of Frost Nova and Cone of Cold. The increased radius is crucial to what you do as a Frost Mage, but it&#8217;s also a hard thing to judge because neither of these spells shows you visibly how large their radius is to being with. It&#8217;s something you&#8217;re going to have to learn on your own and just become aware of. With practice you&#8217;ll start picking it up instinctively and you&#8217;ll just know when you can catch someone with it and when you can&#8217;t. </p>
<p>Cold Snap is easily one of the best talents you ever get. It completely resets all of your Frost spells and makes them available to you again. So you can blow all of your cooldowns, hit Cold Snap, and they&#8217;re all right back ready to use again. Icy Veins is a great spell for two reasons: <b>1</b> the increase spell haste means all of your Blizzard damage happens in a shorter amount of time (or other spells if you&#8217;re fighting single mobs), and <b>2</b> removing the effect of pushback means that you get the full bang from your mana-buck from your Blizzard even if you&#8217;re getting punched in the face while you do it. I don&#8217;t cast it on every Blizzard, but there&#8217;s nothing wrong with using it every chance you get. The haste from Icy Veins also works on your Evocation, by the way, so if you need to refill your life/mana in a pinch that&#8217;s the way to get it done.</p>
<p>Frost Channeling is last up on the list. The reduced mana here is the primary reason for taking the talent as Blizzard is a huge mana cost spell. The reduced threat is nice when you&#8217;re running with groups though it serves no purpose at all when soloing. Winter&#8217;s Chill is a stacking debuff on the target that gives you an additional 1-5% chance to crit each time you hit them with a Frost spell. The extra crit chance goes for all spells, not just Frost, but Frost spells are what stacks it from 1-5%. Cold As Ice is strictly to lower the time on your cooldowns.</p>
<p><b><u>Glyphs for Leveling</u></b><br />
The only glyph slot that is going to open up for you at this level range will open up at level 30.</p>
<p>I recommend the Glyph of Ice Block for level 30 which resets your Frost Nova cooldown when you use Ice Block. It&#8217;s great for AoE grinding so that you can make sure that your pulls go off as smoothly as possible.</p>
<p>Some people prefer to go with Mage Armor here instead to get mana regeneration during combat, but since I prefer using Frost Armor I don&#8217;t personally recommend it. Since I can summon my own water on the fly and have mana gems I don&#8217;t really care about regenerating mana during combat. There&#8217;s nothing wrong with it, it&#8217;s just not my personal play style.</p>
<p><font color="Green"><b><u>Gearing Up for Spellcasting</u></b></font><br />
Your gear priorities don&#8217;t change: stack Spell Power and Intellect, take Stam/Hit/Crit when you can find it, and the other things don&#8217;t really matter. Hit becomes increasingly important as you level, so take it when you see it if it&#8217;s not going to cost you too much Spell Power or Int. </p>
<p>Again, Tailoring can provide a lot of useful upgrades for you around this level so you might want to check with a Tailor if you aren&#8217;t one yourself. </p>
<p>You are still going to be more likely to find a good staff at these levels that a one hander plus an off hand item, but just go with whichever you find that can give you better stats. A lot of the Inscription off-hand items open up during this level range which can give you additional spell power, so if you find a nice off hand go ahead and take it, but you&#8217;re still more likely to find a better staff overall.</p>
<p>And as always, keep an eye out for good wands that provide stats. If you find that you are actually using your staff for anything other than killing off mobs that are low on health, then you&#8217;re probably doing something wrong; <i>like using Mana Shield for anything other than PvP</i>. </p>
<p><b>Suggested Instances</b><br />
I would highly suggest in your twenties that you run through either Deadmines (VC) or Shadowfang Keep (SFK) (both, if you can manage it) for good gear during those levels. You can find a staff, gloves and ring in VC, and excellent robes in SFK that will last you well into your 30&#8217;s. </p>
<p>In your thirties, Scarlet Monastery is the place to be. You will get gear from here that will last you into your 50&#8217;s. You can get inside the doors of all four sections at level 20 if you have someone run you through, or you can start joining LFG for it at level 28. For a mage you can find shoulders or an off-hand item in SM:Graveyard, a great robe and an excellent staff in SM:Library, and while SM:Armory offers very little, there are a couple of items in SM:Cathedral that can really help you out as well. Primarily SM:GY and SM:Lib are the areas for you to focus on, and both of them can be ran with a group of people around level 30 with little problem. Especially with your AoE skills. </p>
<p><i><br />
Edit: (10/29/09) Added level listing for spending talent points.<br />
Edit: (10/30/09) Finished Ice Block section near the spell description at the top and added Ice Block information to General Tactics section as well.<br />
</i></p>
<p>Posted in World of Warcraft Tagged: AoE, Frost, Leveling, Mage, Run Through <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/psynister.wordpress.com/824/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/psynister.wordpress.com/824/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/psynister.wordpress.com/824/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/psynister.wordpress.com/824/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/psynister.wordpress.com/824/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/psynister.wordpress.com/824/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/psynister.wordpress.com/824/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/psynister.wordpress.com/824/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/psynister.wordpress.com/824/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/psynister.wordpress.com/824/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#038;blog=7254860&#038;post=824&#038;subd=psynister&#038;ref=&#038;feed=1" /></div>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://wowphiles.com/2009/10/mage-leveling-part-ii-21-39/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Instance Loot: Ragefire Chasm and Wailing Caverns</title>
		<link>http://wowphiles.com/2009/10/instance-loot-ragefire-chasm-and-wailing-caverns/</link>
		<comments>http://wowphiles.com/2009/10/instance-loot-ragefire-chasm-and-wailing-caverns/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 20:37:42 +0000</pubDate>
		<dc:creator>Psynister</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[instance guide]]></category>
		<category><![CDATA[Leveling Tips]]></category>
		<category><![CDATA[Loot]]></category>
		<category><![CDATA[Ragefire Chasm]]></category>
		<category><![CDATA[Wailing Caverns]]></category>

		<guid isPermaLink="false">http://psynister.wordpress.com/?p=554</guid>
		<description><![CDATA[Looking through the search terms that bring people to my blog, I like to keep track of trends to find out what kind of information people are looking for. During the last two months most of the searches have revolved around  1) Paladin Leveling (always my highest search), 2) New Druid Skins 3) New [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#38;blog=7254860&#38;post=554&#38;subd=psynister&#38;ref=&#38;feed=1" />


No related posts.]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'>
<p>Looking through the search terms that bring people to my blog, I like to keep track of trends to find out what kind of information people are looking for. During the last two months most of the searches have revolved around  <b>1)</b> Paladin Leveling (always my highest search), <b>2)</b> New Druid Skins <b>3)</b> New BoA Chest pieces and whether or not they stack with the shoulders, <b>4)</b> what items drop from a particular instance (usually SM and Ulda), and then there&#8217;s an ongoing list of various other topics.</p>
<p>I have already covered Paladin Leveling quite a bit, I have two or three posts discussing the new druid skins and how to change them, and I have at least three posts mentioning that the new BoA chests do stack with the shoulders for a total of +20% experience. That leaves me then with the task of covering what items drop from which instances.</p>
<p>But, I don&#8217;t want to just jump right over to Scarlet Monastery, so instead I am going to start a series that covers each of the various instances from the lowest up to the highest. I do not plan on covering any raids with this list due to the massive amount of items that can be found in them, but I will cover the regular 5-man instances. If I notice a lot of people showing interest in them then I will keep it up, if not then I will probably go ahead and stop wherever I happen to be at the time. </p>
<p><font color="Green"><b><u>Scope</u></b></font><br />
The scope of this series of posts is to cover what rare (Blue) and epic (Purple) loot drops from the bosses and rare spawns. There are rare and epic world drops that can be found in most instances, but for the most part I&#8217;m not going to bother covering those in this series either. In some instances I will list this sort of information, or I might list rare spawns that are located very close to the instance like I do here with Wailing Caverns. For the most part though, I will be sticking strictly to the blue items that are dropped by the bosses. </p>
<p><font color="Green"><b><u>Ragefire Chasm </u></b></font><br />
<img src="http://static.wowhead.com/uploads/screenshots/normal/81149.jpg" height="500" width="675"><br />
Generally the loot in RFC is not going to be all that great. Some of the boss drops are pretty good for early levels, but most of the items you find will be trash, white, or low quality greens. There&#8217;s a reasonable amount of Linen Cloth to be found there, as well as a few Tigerseye and Malachite from time to time, but this is not the place to farm them.</p>
<p>The green items that you find here will all disenchant into either Strange Dust or Lesser Magic Essence, while the Blue items dropped by the bosses will give you Small Glowing Shards. Small Glowing Shards are only used for about four to six total enchantments, and all of those are low level. So farming them to some extent is good for selling on the Auction House to help new enchanters &#8220;power level&#8221; their enchanting early on, but I wouldn&#8217;t particularly suggest doing it. </p>
<p>There are technically five bosses in RFC, but one of them is for a paladin-only quest (and drops nothing of value), and two others are called bosses but do not drop binding gear nor are they much harder than the trash mobs to take down. So, while technically there are 5 bosses, I&#8217;m only going to bother listing the two that actually drop blue, binding gear. RFC is one of the few old world instances in the game that does not have a Rare Spawn. </p>
<p><b><u>Jargosh the Invoker</u></b><br />
<a href="http://www.wowhead.com/?item=14147">Cavedweller Bracers</a><br />
[Mail Wrist, 78 Armor, +3 Str, +4 stam]<br />
A nice set of starting bracers for any Paladin or Warrior. Pretty commonly used by level 19 twinks as well.</p>
<p><a href="http://www.wowhead.com/?item=14151">Chanting Blade</a><br />
[1H Dagger, 1.5 Speed, 12.0 DPS, +3 Agi, +2 Stam]<br />
A pretty strong dagger given it&#8217;s minimum level, also has great stats for Rogues and Hunters in this level range.</p>
<p><a href="http://www.wowhead.com/?item=14150">Robe of Evocation</a><br />
[Cloth Chest, 35 Armor, +4 Stam, +5 Int, +5 Crit]<br />
One of the best low level robes you can get without having to have the help of higher level characters. There are certainly better robes available prior to level 20, but this is a great start especially for a Mage, Priest, or Shaman who will see more benefit from crit than other casters at this level. </p>
<p><b><u>Taragaman the Hungerer</u></b> [Instance Boss]<br />
<a href="http://www.wowhead.com/?item=14148">Crystalline Cuffs</a><br />
[Cloth Wrist, 15 Armor, +2 Int, +2 Spirit, +4 Spell Power]<br />
Easily the best caster bracers you can get for early on in the game. Any class and spec that is going to be using spells can pick this up and use it for a good while. Most caster twinks use this for their wrist slot.</p>
<p><a href="http://www.wowhead.com/?item=14145">Cursed Felblade</a><br />
[1H Sword, 2.6 Speed, 12.3 DPS, Chance on Hit: Reduce target's Attack Power by 25 for 30 seconds]<br />
A pretty decent sword used for flushing your opponent&#8217;s attack power down the drain for a time. Low level tanks tend to pick this up more than anyone else though Rogues frequently use it as well to make up for their lack of armor. </p>
<p><a href="http://www.wowhead.com/?item=14149">Subteranean Cloak</a><br />
[Back, 17 Armor, +4 Str, +4 Agi]<br />
This cloak is one of the best you can get for low level melee characters. Depending on what mix of stats you prefer it can rank anywhere in the top 4 cloaks obtained from bosses and rare spawns within instances. </p>
<p><font color="Green"><b><u>Wailing Caverns </u></b></font><br />
<img src="http://static.wowhead.com/uploads/screenshots/normal/81159.jpg"><br />
Much of the regular loot drops here will be the same as RFC, only in much larger quantity. You will find Linen Cloth here as well as a small amount of Wool Cloth. There are <i><u>tons</u></i> of trash items, white items, and food in WC, and there is a rather large supply of green items as well. You can add Shadowgems to the list of &#8220;gems&#8221; that you find in WC, and some of the mobs drop herbs in here as well. This is also the first instance you come across that allows you to gather mats for your professions as you can use Skinning, Mining, and Herbalism all in here as their are nodes for each and the instance is overrun with beasts that can be skinned.</p>
<p>WC has a total of eight bosses, one of which is triggered only by an event, and one Rare Spawn as well. One of the eight bosses, <b>Kresh</b>, is not technically a boss but instead is neutral to everyone so he is entirely optional and is not any harder to kill than most of the other elite trash mobs in the instance. Even so, he does drop rare bind on pickup items like other bosses so he makes it onto the list. </p>
<p><b><u>Lady Anacondra</u></b><br />
<a href="http://www.wowhead.com/?item=10412">Belt of the Fang</a><br />
[Waist, Leather, 49 Armor, +5 Agility, +6 Stamina]<br />
This is one of the better belts you can get for this level if you happen to wear leather. It is also a part of the Fang Set, so you will receive extra bonuses for each item you are able to find and equip at once.</p>
<p><a href="http://www.wowhead.com/?item=6446">Snakeskin Bag</a><br />
[12 slot bag]<br />
Not a bad little bag for this low level, especially if you do not already have a higher level character providing you with bags. Out of all of the many runs I have made in WC though I have only seen this drop three times. </p>
<p><a href="http://www.wowhead.com/?item=5404">Serpent&#8217;s Shoulders</a><br />
[Shoulder, Leather, 68 Armor, +9 Agility]<br />
These are one of the best leather shoulder items you can get before level 20, especially if you are a Rogue, Hunter, or Feral Druid. With the exception of the BoA shoulders that you purchase with a level 80 character, these are the best shoulders you will find for a leather melee dps class prior to level 20.</p>
<p><b><u>Lord Serpentis</u></b><br />
<a href="http://www.wowhead.com/?item=10411">Footpads of the Fang</a><br />
[Feet, Leather, 62 Armor, +6 Agility, +6 Stamina]<br />
The best set of low level leather boots for a melee dps class. Twinks will use it until they can be replaced by Arathi Basin PvP boots.</p>
<p><a href="http://www.wowhead.com/?item=6469">Venomstrike</a><br />
[Ranged, Bow, Speed 2.40, 15.8 dps, Equip: Chance to strike your ranged target with a Venom Shot for 31 to 45 Nature damage.]<br />
Considered to be the best bow for the level range and the preferred ranged weapon of every bow-wielding class in the level 19 twink bracket. </p>
<p><a href="http://www.wowhead.com/?item=6459">Savage Trodders</a><br />
[Feet, Mail, 134 Armor, +9 Stamina]<br />
A strong set of mail boots with a high boost to stamina. Great for tanks or any mail wearing class.</p>
<p><a href="http://www.wowhead.com/?item=5970">Serpent Gloves</a><br />
[Hands, Cloth, 25 Armor, +6 Intellect, Increases spell power by 7.]<br />
Very strong caster gloves, one of the favorites among twinks. There are three sets of gloves in the game that have these exact stats now that earlier patches have changed +Healing and +Damage into the same stat. These are the second best caster gloves you can find for a twink, beaten only by a very rare world drop.</p>
<p><b><u>Lord Pythas</u></b><br />
<a href="http://www.wowhead.com/?item=6472">Stinging Viper</a><br />
[One-Hand, Mace, Speed 2.80, 15.5 dps, Chance on hit: Poisons target for 7 Nature damage every 3 sec for 15 sec.]<br />
A decent mace weapon. Often used in PvP battles to keep rogues from using their stealth abilities. </p>
<p><a href="http://www.wowhead.com/?item=6473">Armor of the Fang</a><br />
[Chest, Leather, 91 Armor, +8 Strength, +8 Stamina]<br />
The third best leather chest armor for the level, second best for Horde. The Tunic of Westfall (Alliance only) is the best piece, followed by the Blackened Defias Armor found in Deadmines (which will be covered in the Deadmines post in this series). Twinks (leather dps classes) who cannot manage to obtain either of the other pieces mentioned go for this one instead.</p>
<p><b><u>Lord Cobrahn</u></b><br />
<a href="http://www.wowhead.com/?item=6460">Cobrahn&#8217;s Grasp</a><br />
[Waist, Mail, 111 Armor, +8 Strength, +3 Agility]<br />
A great mail belt for any class that can wear it. It&#8217;s not the best but it&#8217;s certainly far from the worst.</p>
<p><a href="http://www.wowhead.com/?item=10410">Leggings of the Fang</a><br />
[Legs, Leather, 79 Armor, +5 Strength, +9 Agility, +4 Stamina]<br />
The best leather pants for any melee dps class below level 20 and favored by twinks. </p>
<p><a href="http://www.wowhead.com/?item=6465">Robe of the Moccasin</a><br />
[Chest, Cloth, 40 Armor,+6 Stamina, +6 Spirit, Increases spell power by 7.]<br />
One of the better cloth chest pieces for low level casters. Priests and Warlocks tend to want it more than other casters as the stats are more aligned to their classes, but it is a great piece for any low level caster.</p>
<p><b><u>Verdan the Everliving</u></b> [Instance Boss]<br />
<a href="http://www.wowhead.com/?item=6631">Living Root</a><br />
[Two-Hand, Staff, Speed 2.90, 21.2 dps, , +2 Stamina, +12 Spirit, Increases spell power by 6.]<br />
A decent staff used primarily to help with mana regen between battles if you have access to something better. If not, the staff still serves as a solid choice for casters with its spell power bonus. Enhancement shamans can make good use of this weapon during low levels as well with good stats and a high dps for its level as well.</p>
<p><a href="http://www.wowhead.com/?item=6630">Seedcloud Buckler</a><br />
[Off Hand, Shield, 566 Armor, 11 Block, +6 Intellect, +3 Spirit]<br />
One of the best shields for low level shamans due to the bonus Intellect, and a decent shield for any other class that can use it as well. Low level shields that are better than this come only in the form of rare world drops. </p>
<p><b><u>Skum</u></b><br />
<a href="http://www.wowhead.com/?item=6449">Glowing Lizardscale Cloak</a><br />
[Back, 20 Armor, +6 Agility, +2 Stamina]<br />
A great low level cloak for rogues and hunters due to the high agility bonus. It&#8217;s not the best cloak you can find at this level, but it has a good drop rate and will serve you well until you can get your hands on a better one.</p>
<p><a href="http://www.wowhead.com/?item=6448">Tailspike</a><br />
[One-Hand, Dagger, Speed 1.80, 14.4 dps, +4 Strength, +3 Agility]<br />
A decent dagger with a great stats, rogues and hunters may both go for this one. Rogues will find better blades overall in Deadmines, but the Tailspike can certainly serve you well until you manage to get a hold of those.</p>
<p><b>Special Note:</b> This boss can be skinned, and he drops an exceptional amount of leather, usual 1-6 each of up to three different types of leather. Leather types include Light Leather, Medium Leather, Light Hides, and Medium hides.</p>
<p><b><u>Kresh</u></b> [Neutral Boss, Optional]<br />
<a href="http://www.wowhead.com/?item=13245">Kresh&#8217;s Back</a><br />
[Off Hand, Shield, 471 Armor, 9 Block, Equip: Increases defense rating by 6 (8 @ L15).]<br />
One of the best tanking shields you can get for low level, despite it having a lower Armor rating than both of the other shields found inside Wailing caverns. The bonus to defense rating is almost unheard of on low level gear.</p>
<p><a href="http://www.wowhead.com/?item=6447">Worn Turtle Shell Shield</a><br />
Worn Turtle Shell Shield<br />
[Off Hand, Shield, 513 Armor, 9 Block]<br />
A strong armor rating and a decent block rate, it&#8217;s a decent shield for those that can use it. </p>
<p><b>Special Note:</b> This boss can be skinned, for Light Leather, Medium Leather, Light Hides, and Medium Hides</p>
<p><b><u>Deviate Faerie Dragon</u></b> [Rare Spawn]<br />
<a href="http://www.wowhead.com/?item=5243">Firebelcher</a><br />
[Wand, Speed 1.70, 20.3 dps]<br />
A strong choice of a wand for its level. The lack of bonus stats makes it worth a bit less than other wand options at your level.</p>
<p><a href="http://www.wowhead.com/?item=6632">Feyscale Cloak</a><br />
[Back, 19 Armor, +4 Stamina, Equip: Increases spell power by 5]<br />
A great low level caster cloak that can be found pretty easy if you ever manage to find the rare spawn itself. Cloaks such as the Spidersilk Drape made from the Tailoring profession can outshine it, but it&#8217;s a good cloak regardless.</p>
<p><b>Special Note:</b> When I say &#8220;Rare&#8221; spawn, I mean to say RARE!!! spawn. After literally hundreds of runs through this instance I have only ever seen this spawn twice. Other people claim to have found it several times but that&#8217;s certainly not my experience. </p>
<p><b><u>Noteworthy Trash Mob Drops</u></b><br />
All of the druids inside WC have a chance to drop the <a href="http://psynister.wordpress.com/2009/10/15/instance-loot-ragefire-chasm-and-wailing-caverns/">Gloves of the Fang</a>, which are easy to sell and good to equip as well if you are a leather wearing dps class. They are also the only piece of the &#8220;Fang Set&#8221; that are not BoP and can be sold on the AH. Many people run this instance so they are sometimes in large supply on the AH, but they do usually sell for 25-60g depending on the server. The most I have ever found in a single run through the instance is three Gloves of the Fang in one run through. </p>
<p>There are also two rare spawns located right outside of the entrance to the instance, both of which can drop blue items, though they aren&#8217;t guarenteed drops.</p>
<p><b><u> Trigor the Lasher </u></b> (<a href="http://www.wowhead.com/?npc=3652#drops:0+1-14">wowhead listing</a>)<br />
<a href="http://www.wowhead.com/?item=5425">Runescale Girdle</a><br />
[Waist, Mail, 104 Armor, +8 Strength]<br />
A decent choice for a mail belt with a large strength bonus. </p>
<p><a href="http://www.wowhead.com/?item=5426">Serpent&#8217;s Kiss</a><br />
[One-Hand, Axe, Speed 2.50, 13.4 dps, Chance on hit: Poisons target for 7 Nature damage every 3 sec for 15 sec.]<br />
A decent axe that is used much like the Stinging Viper up above. It&#8217;s a good weapon for PvE and used occasionally in PvP for the sake of keeping rogues from using their stealth. </p>
<p><b><u>Boahn</u></b> (<a href="http://www.wowhead.com/?npc=3672#drops:0+1-14">wowhead listing</a>)<br />
<a href="http://www.wowhead.com/?item=5423">Boahn&#8217;s Fang</a><br />
[Two-Hand, Axe, Speed 2.50, 17.6 dps, +9 Strength, Improves critical strike rating by 4 (2.12% @ L15).]<br />
This axe usually sells for anywhere from 25-150g on the auction house because it is BoE, and it is one of the strongest weapons you can get at low level for any class that can wield it. At low level the extra crit from this item shows through far more frequently than it does at higher levels. </p>
<p>Posted in World of Warcraft Tagged: Instance, Loot, Ragefire Chasm, RFC, Wailing Caverns, WC <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/psynister.wordpress.com/554/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/psynister.wordpress.com/554/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/psynister.wordpress.com/554/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/psynister.wordpress.com/554/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/psynister.wordpress.com/554/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/psynister.wordpress.com/554/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/psynister.wordpress.com/554/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/psynister.wordpress.com/554/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/psynister.wordpress.com/554/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/psynister.wordpress.com/554/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#038;blog=7254860&#038;post=554&#038;subd=psynister&#038;ref=&#038;feed=1" /></div>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://wowphiles.com/2009/10/instance-loot-ragefire-chasm-and-wailing-caverns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Druid Leveling: 1-20 (Balance)</title>
		<link>http://wowphiles.com/2009/07/druid-leveling-1-20-balance/</link>
		<comments>http://wowphiles.com/2009/07/druid-leveling-1-20-balance/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 13:32:40 +0000</pubDate>
		<dc:creator>Psynister</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[Leveling Tips]]></category>
		<category><![CDATA[Psynister]]></category>

		<guid isPermaLink="false">http://psynister.wordpress.com/?p=338</guid>
		<description><![CDATA[[Update: One thing that I didn't mention in this guide is that even though you can train Aquatic Form from your trainer now instead of having to do the quest for it, I STRONGLY suggest that you do the quest anyway. You receive the Aquarius Belt for completing the quest which has some excellent stats [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#38;blog=7254860&#38;post=338&#38;subd=psynister&#38;ref=&#38;feed=1" />


No related posts.]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'>
<p><b>[<font color="Red">Update:</font> One thing that I didn't mention in this guide is that even though you can train Aquatic Form from your trainer now instead of having to do the quest for it, I <u>STRONGLY</u> suggest that you do the quest anyway. You receive the <a>Aquarius Belt</a> for completing the quest which has some excellent stats on it. </p>
<p>The best part about the belt though is that it has a Use effect that heals you instantly, and only has a 5 minute cooldown. That means you aren't having to waste mana on heals as often, and since it does not break your druid forms you can heal while running around in a Feral Spec without having to drop out and then back into form. </p>
<p>I will add more detail on this in the next post, but for now I am updating this one to include this information at the top so that new or repeat viewers do not miss out on this excellent quest reward.]</b></p>
<p>Leveling a druid can be a hard thing for a lot of people to do. The leveling gets easier when you hit 20, but getting through those teens is where most people delete their character instead of pushing through it. </p>
<p>Similar to the priest, this is the third time I have tried to level a druid. The first one was deleted at level 12, the second I got up to level 24 and though I did not delete the character I never bothered playing it again either. The mistake that most people make, myself included until now, when leveling their druid through their teens is switching over to Bear Form at level 10. To be as honest as I can here, <b>Bear Form sucks</b>. It does get better, but when you get it it sucks. You will have much more success sticking to spell casting than you will being a bear during your teens.</p>
<p><font color="Green"><b><u>Important Spells </u></b></font><br />
If you&#8217;re just getting started with a druid, take note of these icons and remember them. These are the primary spells that are going to get you to level 20. There are three others worth mentioning as well, but these are the icons to remember.</p>
<p><img src="http://i698.photobucket.com/albums/vv348/LordPsynister/spells.jpg"></p>
<p>The two on top are your buff spells (Mark of the Wild, Thorns), the two in the middle are your damage spells (Wrath, Moonfire), and the two on the bottom are your utility spells (Rejuvenation, Entangling Roots). I will be discussing these spells in depth down below. These aren&#8217;t the only spells you will use, as you do/will have two more healing spells as well as a resurrection spell, and another buff/utility spell (Nature&#8217;s Grasp, mentioned below). But those six spells are most of what you will be casting.</p>
<p><font color="Green"><b><u>Leveling 1-6: Starting Zone</u></b></font></p>
<p><b><u>Rotation Option 1:</u></b> Wrath, Wrath, Attack/Wrath<br />
<b><u>Rotation Option 2:</u></b> Wrath, Moonfire, Wrath/Attack<br />
<b><u>Explanation:</u></b> At this level Moonfire is a huge mana-sink and most mobs will be dead long before its full damage can take place. I suggest you save your mana and your time and stick with option 1. If you do cast Moonfire, then make sure you cast it either to pull or immediately after you pull to get the most out of its use.</p>
<p>As with all classes that I level, I prefer to go and grind mobs as soon as I log in with the character until I reach level 2. I don&#8217;t accept quests or do anything else, I just go kill things until I gain a level. There are a couple of reasons why I do this. First, the trash that drops from those first 8-10 mobs that you need to kill to reach level 2 will sell for enough to pay for your first ability and give you some spare copper as well. All characters have a spell that they can train at level 1, they just don&#8217;t start with the cash to do it with. Second, this helps you to reach level 6 by the time you finish your starting zone to help maximize your experience gained from turning in quests. </p>
<p>During your first six levels there are not a whole lot of options open to you. You start out with only Wrath and your Auto-Attack for damage, and that&#8217;s pretty much what you will be using for most of your leveling. You do get Moonfire at level 1 if you can pay for the training, but it&#8217;s high mana cost is significantly higher than Wrath so try to focus on Wrath so that you can minimize your downtime.</p>
<p>You also start off with one of your buff spells, <b>Mark of the Wild</b>. The main reason I prefer to use it is because of the bonus it gives to your stats. The armor bonus doesn&#8217;t matter much to me, but I do enjoy more health/mana.</p>
<p>Most mobs will die with just a couple of Wrath casts plus an attack or two. Some mobs might take three <b>Wraths</b> to take down instead, and that&#8217;s fine too. In early levels I tend to rotate between killing a mob with Wrath x3, then killing another 1-2 mobs by doing Wrath x2 followed by attacks, and then repeating that cycle. Since the chances of you dying in your starting area are fairly small, I use my health as another resource while leveling. I don&#8217;t mind letting something beat on me for a few seconds for the sake of conserving mana for the next fight. When both my health and my mana are low, that&#8217;s when I sit down to eat and drink. </p>
<p>When you get to the quests in your starting zone that has you facing mobs that are hostile (Red bars instead of Yellow), then you can go ahead and add <b>Moonfire</b> into your rotation if you&#8217;d like. Personally, I try to only use it in my starting zones when a mob with low health runs away from me or when I know that killing that mob is going to give me a level. Because Moonfire is an instant cast that does deal some damage right away, I do use it when my health gets dangerously low and I need to finish the mob off quickly. That way I don&#8217;t have to die, and the mob goes down faster so I can eat/drink sooner. </p>
<p>At level 4 you receive your first Heal over Time (HoT) spell, <b>Rejuvenation</b>. This is my preferred method of keeping my health up while leveling. A lot of people suggest casting it on yourself right before you start combat, I personally just use it whenever I feel a need to do so. Since casting spells is going to be your fastest method of killing mobs right now I would at least wait to cast it until after a mob has already started to attack you in melee. Generally, I cast it after I kill my current target or on my way to my next target. If I start to drop below 50% health while fighting mobs I will cast it then as well, but that doesn&#8217;t happen very often in the starting area.</p>
<p><font color="Green"><b><u>Leveling 6-12: Surrounding Map </u></b></font></p>
<p><b><u>Rotation Option 1:</u></b> Wrath, Entangling Roots, Wrath, Attack/Wrath<br />
<b><u>Rotation Option 2:</u></b> Wrath, Moonfire, Entangling Roots, Wrath/Attack<br />
<b><u>Explanation:</u></b> You don&#8217;t get Entangling Roots until level 8, but when you do you start to get a lot more control over combat.</p>
<p>At level 6 you get your second buff spell, <b>Thorns</b>. This spell is going to deal damage to every mob that attacks you. It&#8217;s basically free damage for the price of getting beat up. And since you&#8217;re going to get beat on anyway, you might as well get paid for it with the blood of your enemies. Thorns only lasts for 10 minutes, and I honestly forget to refresh the thing all the time. It&#8217;s damage isn&#8217;t great, but every little bit helps. </p>
<p>Until level 8 you will play just like you did from levels 1-6, sticking to Wrath as your primary source of damage. </p>
<p>At level 8 you get one of your key spells, <b>Entangling Roots</b>. It&#8217;s both an offensive spell and a defensive spell all wrapped up into one. The damage it deals isn&#8217;t significant, but it is there as a nice little added bonus. The reason for using this spell though is that it snares the target and prevents them from moving. So you can pull the target with Wrath, snare them with ER, and then Wrath them 1-2 more times to finish them off. </p>
<p>I still hold back on casting Moonfire at this stage because of its mana cost, but if you do decide that you enjoy using it, try to cast it before Entangling Roots. ER breaks after its duration has expired, or after the target has taken a certain amount of damage. Since Moonfire does damage when it hits, it&#8217;s better for that initial damage to happen before ER rather than after so that your roots don&#8217;t break early.</p>
<p>At level 10 you get one of those spells I mentioned up at the top that I did not include in the picture. The spell is called <b>Nature&#8217;s Grasp</b>, and what it does is it casts Entangling Roots for you on the first mob that hits you after you&#8217;ve cast it. The spell lasts for 45 seconds and has a 1 minute cooldown on it. The best thing about the spell though is that it has no mana cost. It&#8217;s great for use as crowd control in case a hostile mob comes up behind you while you&#8217;re fighting another one, or even as just a part of your regular fighting methods. Cast this, Wrath the target twice, and when they hit you they&#8217;re stuck. Then you just run away a few steps and turn around to throw another Wrath in their face. It&#8217;s an excellent spell, and I use it frequently.</p>
<p>Nature&#8217;s Grasp is also a great tool to use when facing fast-moving mobs, like Raptors, who can close into melee range faster than you can get off your second Wrath. Those are the mobs that I usually use Moonfire against as well to help me take them out sooner.</p>
<p><font color="Green"><b><u>Leveling 12-20: Secondary Zone</u></b></font></p>
<p><b><u>Rotation Option 1:</u></b> Wrath, Moonfire, Entangling Roots, Wrath, Wrath, Attack<br />
<b><u>Rotation Option 2:</u></b> Nature&#8217;s Grasp, Wrath, Moonfire, Wrath, Entangling Roots, Wrath<br />
<b><u>Explanation:</u></b> By now you should have a good enough mana pool that you can throw Moonfire into the mix. Entangling Roots should be part of your rotation now to save yourself from spending mana on healing spells as much, and saves you from having to look for Stamina on your gear as much.</p>
<p>Since I prefer playing Horde, the Barrens is the location of choice for leveling during your teens. Now, most of my toons I prefer to level up elsewhere, but some of your druid quests actually require you to be in the Barrens to do them, so I&#8217;d rather just stick to one place. </p>
<p>Barrens is an excellent zone for professions such as Skinning and Herbalism, and it&#8217;s pretty decent for leveling your Mining as well. The main reason to level here though, other than the druid quests, is that there are so many quests in the zone and they are all pretty well bundled up in the same areas so that you can easily do several of them at once. </p>
<p>You don&#8217;t really get any new spells in these levels to help you go any faster, but you do get more mana which allows you to be a bit more controlling in how combat plays out. Start off with <b>Wrath</b>, hit them with <b>Moonfire</b>, and then <b>Entangling Roots</b> to keep them in place. Entangling Roots will deal damage to them while it holds and Moonfire will continue to tick away their health as well. If the mob has closed in enough to hit you with melee attacks, then back up right after you root them, otherwise I suggest you just stay where you are and throw another Wrath at them. If they still have a lot of hit points left, then continue Wraths until they drop into melee range and then pummel them to finish them off.</p>
<p>If you have plenty of mana to spare and don&#8217;t mind a little extra downtime, then you can also go with a full Root &#8216;n Nuke style of switching between damaging spells and snares. I would suggest using <b>Nature&#8217;s Grasp</b> first since it does not have a mana cost, and then pulling with <b>Wrath</b>. As soon as Wrath is cast follow it up with a <b>Moonfire</b>. You have two options at that point, you can either run directly into the mob to get them to attack and trigger your Nature&#8217;s Grasp, or you can stay where you are and let them come to you while you nuke them with another Wrath. I generally run to the mob to get NG to proc and keep on running &#8220;through&#8221; the mob and turning around on the other side to hit them with another Wrath. Once they are snared follow with another Wrath and then cast Entangling Roots on them to root them again. Go back to either casting more Wrath nukes, refreshing your Moonfire, or just letting the damage ticks from ER and Moonfire kill them off for you. </p>
<p>When doing Root &#8216;n Nuke you have to judge for yourself how many times you need to root and how many times you need to nuke. The only time I have ever needed to root more than twice was when one of them missed. Most of the time I don&#8217;t actually need to root a second time and instead will just nuke them again to bring them down. Very few mobs here should take more than 3 Wrath spells and a Moonfire to bring them down, and what extra damage does need to be dealt can usually be covered pretty easy with regular attacks.</p>
<p>Another method of using the Root &#8216;n Nuke is to just switch off between Wrath and Entangling Roots. You can generally get off two Wrath&#8217;s per ER unless you happen to Crit with one. If you use this method then pull the mob using Entangling Roots itself, follow it with a Wrath or two, then reapply ER. Repeat as needed until the mobs are dead. You can throw in a Moonfire to increase the damage they take over time which will allow you to conserve mana a bit by not having to cast Wrath so often. </p>
<p><b>Play around with the Rooting and Damaging spells that you have until you find a rotation that works for you.</b></p>
<p>Another bonus to leveling in this area is that it is going to be easier for you to find groups going into Wailing Caverns. The <a href="http://www.wowhead.com/?itemset=162">Embrace of the Viper</a> set, frequently referred to as the &#8220;Fang&#8221; set, is found in WC and it is excellent for getting you geared up and ready to switch over to Cat Form dps at level 20. </p>
<p>With a combination of questing and running through the WC instance, you should easily be able to hit level 20 in the Barrens. My druid is actually sitting at level 25 right now and he still has almost 20 quests that he can do in the zone. I&#8217;m not going to keep him there that long, but I mention it to give you an idea of how much experience there is to gain here. </p>
<p><font color="Green"><b><u>Macro Suggestion</u></b></font><br />
There is really only one Macro that I find helpful at this early level with the Druid, and it&#8217;s a very simple one. </p>
<p><font color="Blue"><b>#showtooltip Wrath<br />
/startattack<br />
/cast Wrath</b></font></p>
<p>It&#8217;s a very simple macro, but I use a variation of it on almost every class. This macro makes your character start attacking the target with it&#8217;s melee weapon, and then casts Wrath on the target. </p>
<p>This macro does two things:</p>
<ul>
<li> First, if you have no target selected then it will select the nearest target in front of you (assuming they are within 40 yards or so) and have your character attack them with your weapon. If you&#8217;re not within range to actually hit them with your weapon then your character still stands ready to attack if they do end up closing in to melee range (which they will).</li>
<li>Second, this macro causes your character to cast Wrath on your target (if possible).</li>
</ul>
<p>So the main reason to use this macro is really to save yourself the hassle of targeting a mob and then casting a spell. Instead it combines it into a single button. The side benefit of using this though is that since you are playing as a ranged caster, and your roots are going to occasionally break or miss in the first place, you will end up in melee at times. Since the /startattack line is in the macro you will start to hit the mob with your melee weapon as soon as they are in range without having to press any other buttons or take any other actions. </p>
<p>So it serves as a bit of a time saver, and provides a bit of convenience as well. </p>
<p><font color="Green"><b><u>Talent Points and Glyphs: Level 10-19</u></b></font></p>
<p>You have a little wiggle room in the talent trees, so you can go with anything you feel comfortable with. I chose to go with the build below and I had no trouble at all while I was leveling or while I was running instances as both dps and heals.</p>
<p>I suggest spending these points from top to bottom, left to right.</p>
<p><a href="http://s698.photobucket.com/albums/vv348/LordPsynister/?action=view&amp;current=balance.jpg" ><img src="http://i698.photobucket.com/albums/vv348/LordPsynister/balance.jpg" border="0" alt="tree_druid_balance19"></a></p>
<p><b><u>Glyphs</u></b><br />
<b>Glyph of Wrath</b> is really the only major glyph that I see you getting a whole lot of use out of while casting your way through your teens. If you really feel like being a bear then you can go with a different glyph, but I strongly suggest that you stay away from bear and it&#8217;s associated glyphs for now.</p>
<p><b>Glyph of Thorns</b> is going to increase the duration of the spell by 50 minutes, so that it lasts for a full hour instead of just 10 minutes. This is really only a glyph of convenience, but it does help with your damage while things are attacking you so I include it in the guide here. </p>
<p>Personally, I don&#8217;t really care about Thorns at this level, I care more about moving around the world quickly. I do that with a druid by using the <b>Glyph of Aquatic Form</b> instead. You get Aquatic Form at level 16 which allows you to breath underwater and also increases your swimming speed by 50%. Normal Swim Speed is 66% of your regular running speed, and Aquatic Form by itself increases that number by 50%, so it becomes 99% by calculation though addons that monitor speed show it to be 100%. The Glyph increases your speed by another 50% (of the base 66%) which would put you at 132% speed, but again those addons actually show you to be at 135% speed in water. So you actually move faster in Aquatic Form than you do when you&#8217;re running on land.</p>
<p>So which minor glyph you choose is up to you. Thorns will help you in combat more, but Aquatic Form will help you in transportation more. I personally like to move fast so I go with AF instead of Thorns.</p>
<p><font color="Green"><b><u>Gearing Up for Spellcasting</u></b></font></p>
<p>When you are looking for gear to help while you&#8217;re casting your spells, you want to focus heavily on Spell Power (SP). There is a lot of SP to be found in Tailoring gear, so if you have access to a tailor then you might want to hit them up for some SP gear. It&#8217;s also nice to increase your mana pool by getting gear with Intelligence on it, and it never hurts to have a nice health pool from Stamina gear either. At this level I would go for Spell Power above all else, followed by Intelligence, and then whatever you happen to find for the rest. Since Wrath deals Nature Damage, you might want to look for a weapon that adds decent Nature Damage since finding a straight +SP weapon might be hard. Preferably a one-handed weapon such as a mace or dagger, since one of your druid quests in the Barrens is going to reward you with an off-hand item that gives you a very nice mana regeneration.</p>
<p><font color="Green"><b><u>Level 20: Time for a Respec </u></b></font></p>
<p>When you reach level 20, it&#8217;s time to drop that precious gold coin you&#8217;ve been working towards for so long and switch over to a feral spec. There are a lot of different ways you can spec, and you can find quite a variety of advice across different forums and blogs. Feel free to look at other suggestions from other sites, but this is the build that I suggest switching to at level 20. </p>
<p><a href="http://s698.photobucket.com/albums/vv348/LordPsynister/?action=view&amp;current=feral.jpg" ><img src="http://i698.photobucket.com/albums/vv348/LordPsynister/feral.jpg" border="0" alt="tree_druid_feral20"></a></p>
<p><font color="Green"><b><u>Gearing Up for Feral</u></b></font></p>
<p>The primary stat you should be looking for as Cat DPS is Agility. You do get more Attack Power (AP) from Strength than you do Agility, but Agility is also going to provide you with Crit and help with your Avoidance as well. Stack Agility above all else. Anything that increases your Hit Rating is also going to be good for you since missing is going to make you suck. Strength will help you deal more damage, Stamina gives you more hit points which is nice since you will now be in melee constantly, and so on.</p>
<p>Having a Leatherworker is going to give you the most benefit in the land of Agility stacking, so I suggest heading there for your starting gear. Most of the Fang armor will be better for you than what a Leatherworker can make for your level, but it&#8217;s not always easy to get your hands on the full set since the gloves are the only piece that does not bind when you pick it up. My Shaman picked up the entire set with only two runs through WC, but my Druid has been through WC five times now and only has two pieces, one of which are the gloves.</p>
<p>If you look at the Glyphs included in the Feral spec above, you will see that I left <b>Glyph of Thorns</b> as the minor glyph and replaced Glyph of Wrath with <b>Glyph of Rip</b>. You aren&#8217;t going to be using Wrath anymore since you now claw everyone&#8217;s face off, but Thorns will become more useful with how much time you spend in melee. Glyph of Rip is going to extend the duration of your Rip which is your primary Finishing Move when you start out as a Cat. </p>
<p>Again, I personally stick with <b>Glyph of Aquatic Form</b> as my minor glyph regardless of how much Thorns can help. The only benefit you get from Glyph of Thorns is extra time on it, but since you aren&#8217;t using your mana for anything else besides an occasional heal it&#8217;s not a big deal to just recast it as needed. Extra movement speed is always a good thing though, so I like making my flippers move faster. Once again the choice is yours, either having Thorns up more consistently to help with damage, or move faster when swimming.</p>
<p>Posted in World of Warcraft Tagged: Druid, Glyph, Leveling, Macro <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/psynister.wordpress.com/338/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/psynister.wordpress.com/338/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/psynister.wordpress.com/338/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/psynister.wordpress.com/338/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/psynister.wordpress.com/338/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/psynister.wordpress.com/338/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/psynister.wordpress.com/338/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/psynister.wordpress.com/338/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/psynister.wordpress.com/338/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/psynister.wordpress.com/338/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psynister.wordpress.com&#038;blog=7254860&#038;post=338&#038;subd=psynister&#038;ref=&#038;feed=1" /></div>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://wowphiles.com/2009/07/druid-leveling-1-20-balance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

