Articles in the racial-analysis Category
Races »
Racial Analysis: Draenei
Classes and Starting Attributes
Starting Attributes
Base
Hunter
Mage
Paladin
Priest
Shaman
Warrior
Strength
21
21
21
23
21
22
24
Agility
17
20
17
17
17
17
17
Stamina
19
20
19
21
19
20
21
Intellect
21
21
24
21
23
22
21
Spirit
22
23
24
23
25
24
22
Racial Traits
Gift of the Naaru (Instant cast, 3 minute cool down, 40 yard range)
Heal your target for 35 + (15 x Level) over 15 sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is highest.
Heroic Presence (Passive)
Increases chance to hit by 1% for [...]
Races »
Racial Analysis: Blood Elf
Classes and Starting Attributes
Starting Attributes
Base
Mage
Rogue
Warlock
Hunter
Paladin
Priest
Strength
17
17
18
17
17
19
17
Agility
22
22
25
22
25
22
22
Stamina
18
18
19
19
19
20
18
Intellect
24
27
24
26
24
24
26
Spirit
19
21
19
21
20
20
22
Racial Traits
Arcane Torrent (Instant cast, 2 minute cooldown)
Silence all enemies within 8 yards for 2 seconds. In addition, you regain 6% of your mana. Death Knights and Rogues restore 15 runic power/energy instead.
Arcane Affinity (Passive)
10 point skill bonus to Enchanting Profession
Magic Resistance (Passive)
Reduces the chance to be hit by spells [...]
Races »
Racial Analysis: Dwarf
Classes and Starting Attributes
Starting Attributes
Base
Hunter
Paladin
Priest
Rogue
Warrior
Strength
22
22
24
22
23
25
Agility
16
19
16
16
19
16
Stamina
23
24
25
23
24
25
Intellect
19
19
19
21
19
19
Spirit
19
20
20
22
19
19
Racial Traits
Stoneform (Instant Cast, 3 minute cooldown)
Removes Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 seconds.
Gun Specialization (Passive)
Your chance to critically hit with Guns is increased by 1%.
Frost Resistance (Passive)
Reduces the chance you will be hit by Frost spells by 2%. [...]
Races »
Racial Analysis: Troll
Classes and Starting Attributes
Starting Attributes
Base
Hunter
Mage
Priest
Rogue
Shaman
Warrior
Strength
21
21
21
21
22
22
24
Agility
22
25
22
22
25
22
22
Stamina
21
22
21
21
22
22
23
Intellect
16
16
19
18
16
17
16
Spirit
21
22
23
24
21
23
21
Racial Traits
Berserking (Instant cast, 3 minute cooldown)
Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%.
Regeneration (Passive)
Increase health regeneration bonus by 10%. Also allows 10% of normal health regenerate during combat.
Beast [...]
Races »
Racial Analysis: Night Elf
Classes and Starting Attributes
Starting Attributes
Base
Druid
Hunter
Priest
Rogue
Warrior
Strength
17
18
17
17
18
20
Agility
25
25
28
25
28
25
Stamina
19
19
20
19
20
21
Intellect
20
22
20
22
20
20
Spirit
20
22
21
23
20
20
Racial Traits
Shadowmeld (Instant Cast, 2 minute cooldown)
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Elusiveness (Passive, Rogue and Druid only)
Reduces the chance enemies [...]
Races »
Racial Analysis: Tauren
Classes and Starting Attributes
Starting Attributes
Base
Druid
Hunter
Shaman
Warrior
Strength
25
26
25
26
28
Agility
15
15
18
15
15
Stamina
22
22
23
23
24
Intellect
15
17
15
16
15
Spirit
22
24
23
24
22
Racial Traits
War Stomp (0.5 second cast, 2 minute cooldown)
Stuns up to 5 enemies within 8 yards for 2 seconds.
Endurance (Passive)
Base Health increased by 5%.
Cultivation (Passive)
Herbalism skill increased by 15.
Nature Resistance (Passive)
Reduces the chance you will be hit by Nature spells by 2%.
General Assessment
Here [...]
Races »
Racial Analysis: Gnome
Classes and Starting Attributes
Starting Attributes
Base
Mage
Rogue
Warlock
Warrior
Strength
15
15
16
15
18
Agility
23
23
26
26
26
Stamina
19
19
20
20
21
Intellect
24
27
24
26
24
Spirit
20
22
20
22
20
Racial Traits
Escape Artist (Instant cast, 1.75 minute cooldown)
Escape the effects of any immobilization or movement speed reduction effect.
Expansive Mind (Passive)
Intellect increased by 5%.
Arcane Resistance (Passive)
Reduces the chance you will be hit by Arcane spells by 2%.
Engineering Specialist (Passive)
Engineering skill increased by 15.
General Assessment
Here [...]
Races »
Racial Analysis: Undead
Classes and Starting Attributes
Starting Attributes
Base
Mage
Priest
Rogue
Warlock
Warrior
Strength
19
19
19
20
19
22
Agility
18
18
18
21
18
18
Stamina
21
21
21
22
22
23
Intellect
18
21
20
18
20
18
Spirit
25
27
28
25
27
25
Racial Traits
Will of the Forsaken (Instant cast, 2 minute cooldown)
Activate to remove any fear, sleep, and charm effects.
Cannibalize (Instant cast, 2 minute cooldown)
Activate to regenerate 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or
Undead corpses within 5 yards.
Underwater Breathing (Passive)
Underwater breath [...]
Races »
Racial Analysis: Orcs
I have two post series in mind, one based on each race and an analysis of them as a whole, and another for each class. Starting with races feels sort of odd since people are usually more interested first in a class and then deciding which race to make them, but I’m going to switch [...]
Races »
Racial Analysis: Human
Classes and Starting Attributes
Humans have seven different classes to choose from: Death Knight, Mage, Paladin, Priest, Rogue, Warlock, and Warrior.
Starting Attributes
Base
Mage
Paladin
Priest
Rogue
Warlock
Warrior
Strength
20
20
22
20
21
20
23
Agility
20
20
20
20
23
20
20
Stamina
20
20
22
20
21
21
22
Intellect
20
23
20
22
20
22
20
Spirit
21
23
22
24
23
23
21
Racial Traits
Perception (Passive)
Increases stealth detection by 5 points (equivalent of 1 level).
The Human Spirit (Passive)
Spirit increased by 3%.
Diplomacy (Passive)
Faction reputation gains increased by 10%.
Every Man for Himself (Instant [...]





