Home » Archive

Articles in the racial-analysis Category

Races »

Racial Analysis: Draenei

[Sep 15, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Hunter
Mage
Paladin
Priest
Shaman
Warrior

Strength
21
21
21
23
21
22
24

Agility
17
20
17
17
17
17
17

Stamina
19
20
19
21
19
20
21

Intellect
21
21
24
21
23
22
21

Spirit
22
23
24
23
25
24
22

Racial Traits
Gift of the Naaru (Instant cast, 3 minute cool down, 40 yard range)
Heal your target for 35 + (15 x Level) over 15 sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is highest.
Heroic Presence (Passive)
Increases chance to hit by 1% for [...]

Races »

Racial Analysis: Blood Elf

[Sep 9, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Mage
Rogue
Warlock
Hunter
Paladin
Priest

Strength
17
17
18
17
17
19
17

Agility
22
22
25
22
25
22
22

Stamina
18
18
19
19
19
20
18

Intellect
24
27
24
26
24
24
26

Spirit
19
21
19
21
20
20
22

Racial Traits
Arcane Torrent (Instant cast, 2 minute cooldown)
Silence all enemies within 8 yards for 2 seconds. In addition, you regain 6% of your mana. Death Knights and Rogues restore 15 runic power/energy instead.
Arcane Affinity (Passive)
10 point skill bonus to Enchanting Profession
Magic Resistance (Passive)
Reduces the chance to be hit by spells [...]

Races »

Racial Analysis: Dwarf

[Sep 8, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Hunter
Paladin
Priest
Rogue
Warrior

Strength
22
22
24
22
23
25

Agility
16
19
16
16
19
16

Stamina
23
24
25
23
24
25

Intellect
19
19
19
21
19
19

Spirit
19
20
20
22
19
19

Racial Traits
Stoneform (Instant Cast, 3 minute cooldown)
Removes Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 seconds.
Gun Specialization (Passive)
Your chance to critically hit with Guns is increased by 1%.
Frost Resistance (Passive)
Reduces the chance you will be hit by Frost spells by 2%. [...]

Races »

Racial Analysis: Troll

[Sep 4, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Hunter
Mage
Priest
Rogue
Shaman
Warrior

Strength
21
21
21
21
22
22
24

Agility
22
25
22
22
25
22
22

Stamina
21
22
21
21
22
22
23

Intellect
16
16
19
18
16
17
16

Spirit
21
22
23
24
21
23
21

Racial Traits
Berserking (Instant cast, 3 minute cooldown)
Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%.
Regeneration (Passive)
Increase health regeneration bonus by 10%. Also allows 10% of normal health regenerate during combat.
Beast [...]

Races »

Racial Analysis: Night Elf

[Sep 3, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Druid
Hunter
Priest
Rogue
Warrior

Strength
17
18
17
17
18
20

Agility
25
25
28
25
28
25

Stamina
19
19
20
19
20
21

Intellect
20
22
20
22
20
20

Spirit
20
22
21
23
20
20

Racial Traits
Shadowmeld (Instant Cast, 2 minute cooldown)
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Elusiveness (Passive, Rogue and Druid only)
Reduces the chance enemies [...]

Races »

Racial Analysis: Tauren

[Sep 1, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Druid
Hunter
Shaman
Warrior

Strength
25
26
25
26
28

Agility
15
15
18
15
15

Stamina
22
22
23
23
24

Intellect
15
17
15
16
15

Spirit
22
24
23
24
22

Racial Traits
War Stomp (0.5 second cast, 2 minute cooldown)
Stuns up to 5 enemies within 8 yards for 2 seconds.
Endurance (Passive)
Base Health increased by 5%.
Cultivation (Passive)
Herbalism skill increased by 15.
Nature Resistance (Passive)
Reduces the chance you will be hit by Nature spells by 2%.
General Assessment
Here [...]

Races »

Racial Analysis: Gnome

[Aug 25, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Mage
Rogue
Warlock
Warrior

Strength
15
15
16
15
18

Agility
23
23
26
26
26

Stamina
19
19
20
20
21

Intellect
24
27
24
26
24

Spirit
20
22
20
22
20

Racial Traits
Escape Artist (Instant cast, 1.75 minute cooldown)
Escape the effects of any immobilization or movement speed reduction effect.
Expansive Mind (Passive)
Intellect increased by 5%.
Arcane Resistance (Passive)
Reduces the chance you will be hit by Arcane spells by 2%.
Engineering Specialist (Passive)
Engineering skill increased by 15.
General Assessment
Here [...]

Races »

Racial Analysis: Undead

[Aug 24, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes

Starting Attributes
Base
Mage
Priest
Rogue
Warlock
Warrior

Strength
19
19
19
20
19
22

Agility
18
18
18
21
18
18

Stamina
21
21
21
22
22
23

Intellect
18
21
20
18
20
18

Spirit
25
27
28
25
27
25

Racial Traits
Will of the Forsaken (Instant cast, 2 minute cooldown)
Activate to remove any fear, sleep, and charm effects.
Cannibalize (Instant cast, 2 minute cooldown)
Activate to regenerate 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or
Undead corpses within 5 yards.
Underwater Breathing (Passive)
Underwater breath [...]

Races »

Racial Analysis: Orcs

[Aug 20, 2009 | View Comments] by: Jason Griffith

I have two post series in mind, one based on each race and an analysis of them as a whole, and another for each class. Starting with races feels sort of odd since people are usually more interested first in a class and then deciding which race to make them, but I’m going to switch [...]

Races »

Racial Analysis: Human

[Aug 19, 2009 | View Comments] by: Jason Griffith

Classes and Starting Attributes
Humans have seven different classes to choose from: Death Knight, Mage, Paladin, Priest, Rogue, Warlock, and Warrior.

Starting Attributes
Base
Mage
Paladin
Priest
Rogue
Warlock
Warrior

Strength
20
20
22
20
21
20
23

Agility
20
20
20
20
23
20
20

Stamina
20
20
22
20
21
21
22

Intellect
20
23
20
22
20
22
20

Spirit
21
23
22
24
23
23
21

Racial Traits
Perception (Passive)
Increases stealth detection by 5 points (equivalent of 1 level).
The Human Spirit (Passive)
Spirit increased by 3%.
Diplomacy (Passive)
Faction reputation gains increased by 10%.
Every Man for Himself (Instant [...]